diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -399,7 +399,7 @@ static const GameSettingData _game_setti * Q: disasters * R: area restructuring (0 = permissive, 2 = hostile) */ -static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* +static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium @@ -414,7 +414,7 @@ void SetDifficultyLevel(int mode, GameOp gm_opt->diff_level = mode; if (mode != 3) { // not custom for (i = 0; i != GAME_DIFFICULTY_NUM; i++) - ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; + ((GDType*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; } } @@ -428,7 +428,7 @@ void CheckDifficultyLevels() SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame); } else { for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) { - int *diff = ((int*)&_opt_newgame.diff) + i; + GDType *diff = ((GDType*)&_opt_newgame.diff) + i; *diff = clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max); *diff -= *diff % _game_setting_info[i].step; } @@ -489,7 +489,7 @@ static void GameDifficultyWndProc(Window DrawStringCentered(20, y, STR_681A, 0); - value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i]; + value = _game_setting_info[i].str + ((GDType*)&_opt_mod_temp.diff)[i]; if (i == 4) value *= 1000; // XXX - handle currency option SetDParam(0, value); DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); @@ -531,7 +531,7 @@ static void GameDifficultyWndProc(Window _difficulty_timeout = 5; - val = ((int*)&_opt_mod_temp.diff)[btn]; + val = ((GDType*)&_opt_mod_temp.diff)[btn]; info = &_game_setting_info[btn]; // get information about the difficulty setting if (x >= 10) { @@ -546,7 +546,7 @@ static void GameDifficultyWndProc(Window } // save value in temporary variable - ((int*)&_opt_mod_temp.diff)[btn] = val; + ((GDType*)&_opt_mod_temp.diff)[btn] = val; RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3); SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); @@ -563,11 +563,11 @@ static void GameDifficultyWndProc(Window ShowHighscoreTable(_opt_mod_temp.diff_level, -1); break; case 10: { /* Save button - save changes */ - int btn, val; + GDType btn, val; for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { - val = ((int*)&_opt_mod_temp.diff)[btn]; + val = ((GDType*)&_opt_mod_temp.diff)[btn]; // if setting has changed, change it - if (val != ((int*)&_opt_ptr->diff)[btn]) + if (val != ((GDType*)&_opt_ptr->diff)[btn]) DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); } DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);