diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -277,7 +277,7 @@ struct GameOptionsWindow : Window { case GAMEOPT_ROADSIDE_BTN: // Road side if (this->opt->vehicle.road_side != index) { // only change if setting changed - DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); + DoCommandP(0, index, 0, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); MarkWholeScreenDirty(); } break; @@ -547,12 +547,12 @@ public: int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv); /* if setting has changed, change it */ if (new_val != cur_val) { - DoCommandP(0, i + btn, new_val, NULL, CMD_CHANGE_PATCH_SETTING); + DoCommandP(0, i + btn, new_val, CMD_CHANGE_PATCH_SETTING); } } GetPatchFromName("difficulty.diff_level", &i); - DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, NULL, CMD_CHANGE_PATCH_SETTING); + DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_PATCH_SETTING); delete this; /* If we are in the editor, we should reload the economy. * This way when you load a game, the max loan and interest rate