diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -309,8 +309,8 @@ struct GameSettingData { static const GameSettingData _game_setting_info[] = { { 0, 7, 1, STR_NULL}, { 0, 3, 1, STR_6830_IMMEDIATE}, - { 0, 2, 1, STR_6816_LOW}, - { 0, 3, 1, STR_26816_NONE}, + { 0, 3, 1, STR_NUM_VERY_LOW}, + { 0, 4, 1, STR_26816_NONE}, {100, 500, 50, STR_NULL}, { 2, 4, 1, STR_NULL}, { 0, 2, 1, STR_6820_LOW}, @@ -330,8 +330,8 @@ static const GameSettingData _game_setti /* * A: competitors * B: start time in months / 3 - * C: town count (2 = high, 0 = low) - * D: industry count (3 = high, 0 = none) + * C: town count (2 = high, 0 = very low) + * D: industry count (4 = high, 0 = none) * E: inital loan / 1000 (in GBP) * F: interest rate * G: running costs (0 = low, 2 = high) @@ -349,9 +349,9 @@ static const GameSettingData _game_setti */ static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ - {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy - {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium - {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard + {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy + {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium + {7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt)