diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1448,9 +1448,8 @@ struct GameSettingsWindow : Window { this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened this->clicked_entry = NULL; // No numeric setting buttons are depressed - this->vscroll.pos = 0; - this->vscroll.cap = (this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT; - SetVScrollCount(this, _settings_main_page.Length()); + this->vscroll.SetCapacity((this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT); + this->vscroll.SetCount(_settings_main_page.Length()); this->resize.step_height = SETTING_HEIGHT; this->resize.height = this->height; @@ -1464,7 +1463,7 @@ struct GameSettingsWindow : Window { { this->DrawWidgets(); _settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET, - this->width - 13, this->vscroll.pos, this->vscroll.pos + this->vscroll.cap); + this->width - 13, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity()); } virtual void OnClick(Point pt, int widget) @@ -1474,7 +1473,7 @@ struct GameSettingsWindow : Window { int y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate if (y < 0) return; // Clicked above first entry - byte btn = this->vscroll.pos + y / SETTING_HEIGHT; // Compute which setting is selected + byte btn = this->vscroll.GetPosition() + y / SETTING_HEIGHT; // Compute which setting is selected if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting uint cur_row = 0; @@ -1488,7 +1487,7 @@ struct GameSettingsWindow : Window { if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) { pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page - SetVScrollCount(this, _settings_main_page.Length()); + this->vscroll.SetCount(_settings_main_page.Length()); this->SetDirty(); return; } @@ -1608,8 +1607,7 @@ struct GameSettingsWindow : Window { virtual void OnResize(Point delta) { - this->vscroll.cap += delta.y / SETTING_HEIGHT; - SetVScrollCount(this, _settings_main_page.Length()); + this->vscroll.UpdateCapacity(delta.y / SETTING_HEIGHT); } };