diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -20,7 +20,6 @@ #include "strings_func.h" #include "functions.h" #include "window_func.h" -#include "vehicle_base.h" #include "core/alloc_func.hpp" #include "string_func.h" #include "gfx_func.h" @@ -102,17 +101,6 @@ static int GetCurRes() return i; } -static inline bool RoadVehiclesAreBuilt() -{ - const Vehicle* v; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_ROAD) return true; - } - return false; -} - - enum GameOptionsWidgets { GAMEOPT_CURRENCY_BTN = 4, GAMEOPT_DISTANCE_BTN = 6, @@ -199,6 +187,7 @@ struct GameOptionsWindow : Window { case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown int i = 0; + extern bool RoadVehiclesAreBuilt(); /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ @@ -323,25 +312,6 @@ struct GameOptionsWindow : Window { } }; -/** Change the side of the road vehicles drive on (server only). - * @param tile unused - * @param flags operation to perform - * @param p1 the side of the road; 0 = left side and 1 = right side - * @param p2 unused - */ -CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - /* Check boundaries and you can only change this if NO vehicles have been built yet, - * except in the intro-menu where of course it's always possible to do so. */ - if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; - - if (flags & DC_EXEC) { - _opt_ptr->road_side = p1; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - return CommandCost(); -} - static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},