diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1046,7 +1046,7 @@ uint SettingEntry::Draw(GameSettings *se { if (cur_row >= max_row) return cur_row; - bool rtl = _dynlang.text_dir == TD_RTL; + bool rtl = _current_text_dir == TD_RTL; int offset = rtl ? -4 : 4; int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH; @@ -1126,7 +1126,7 @@ void SettingEntry::DrawSetting(GameSetti bool editable = true; bool disabled = false; - bool rtl = _dynlang.text_dir == TD_RTL; + bool rtl = _current_text_dir == TD_RTL; uint buttons_left = rtl ? right - 19 : left; uint text_left = left + (rtl ? 0 : 25); uint text_right = right - (rtl ? 25 : 0); @@ -1566,7 +1566,7 @@ struct GameSettingsWindow : Window { if (pe == NULL) return; // Clicked below the last setting of the page - int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate + int x = (_current_text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate if (x < 0) return; // Clicked left of the entry if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) { @@ -1631,7 +1631,7 @@ struct GameSettingsWindow : Window { this->clicked_entry->SetButtons(0); } this->clicked_entry = pe; - this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); + this->clicked_entry->SetButtons((x >= 10) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED); this->flags4 |= WF_TIMEOUT_BEGIN; _left_button_clicked = false; } @@ -1753,7 +1753,7 @@ void DrawArrowButtons(int x, int y, Colo DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP); /* Grey out the buttons that aren't clickable */ - bool rtl = _dynlang.text_dir == TD_RTL; + bool rtl = _current_text_dir == TD_RTL; if (rtl ? !clickable_right : !clickable_left) { GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER); }