File diff r25078:95767d321ffb → r25079:09d645764ffe
src/settings_type.h
Show inline comments
 
@@ -307,25 +307,25 @@ struct GameCreationSettings {
 
	byte   landscape;                        ///< the landscape we're currently in
 
	byte   water_borders;                    ///< bitset of the borders that are water
 
	uint16 custom_town_number;               ///< manually entered number of towns
 
	byte   variety;                          ///< variety level applied to TGP
 
	byte   custom_sea_level;                 ///< manually entered percentage of water in the map
 
	byte   min_river_length;                 ///< the minimum river length
 
	byte   river_route_random;               ///< the amount of randomicity for the route finding
 
	byte   amount_of_rivers;                 ///< the amount of rivers
 
};
 

	
 
/** Settings related to construction in-game */
 
struct ConstructionSettings {
 
	uint8  max_heightlevel;                  ///< maximum allowed heightlevel
 
	uint8  map_height_limit;                 ///< the maximum allowed heightlevel
 
	bool   build_on_slopes;                  ///< allow building on slopes
 
	bool   autoslope;                        ///< allow terraforming under things
 
	uint16 max_bridge_length;                ///< maximum length of bridges
 
	byte   max_bridge_height;                ///< maximum height of bridges
 
	uint16 max_tunnel_length;                ///< maximum length of tunnels
 
	byte   train_signal_side;                ///< show signals on left / driving / right side
 
	bool   extra_dynamite;                   ///< extra dynamite
 
	bool   road_stop_on_town_road;           ///< allow building of drive-through road stops on town owned roads
 
	bool   road_stop_on_competitor_road;     ///< allow building of drive-through road stops on roads owned by competitors
 
	uint8  raw_industry_construction;        ///< type of (raw) industry construction (none, "normal", prospecting)
 
	uint8  industry_platform;                ///< the amount of flat land around an industry
 
	bool   freeform_edges;                   ///< allow terraforming the tiles at the map edges