@@ -69,13 +69,14 @@ struct DifficultySettings {
byte industry_density; ///< The industry density. @see IndustryDensity
uint32 max_loan; ///< the maximum initial loan
byte initial_interest; ///< amount of interest (to pay over the loan)
byte vehicle_costs; ///< amount of money spent on vehicle running cost
byte competitor_speed; ///< the speed at which the AI builds
byte vehicle_breakdowns; ///< likelihood of vehicles breaking down
byte subsidy_multiplier; ///< amount of subsidy
byte subsidy_multiplier; ///< payment multiplier for subsidized deliveries
uint16 subsidy_duration; ///< duration of subsidies
byte construction_cost; ///< how expensive is building
byte terrain_type; ///< the mountainousness of the landscape
byte quantity_sea_lakes; ///< the amount of seas/lakes
bool economy; ///< how volatile is the economy
bool line_reverse_mode; ///< reversing at stations or not
bool disasters; ///< are disasters enabled