File diff r10854:9dc46af240e5 → r10855:5a3c2f38f98e
src/settings_type.h
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@@ -151,23 +151,25 @@ struct GameCreationSettings {
 
	byte   tree_placer;                      ///< the tree placer algorithm
 
	byte   heightmap_rotation;               ///< rotation director for the heightmap
 
	byte   se_flat_world_height;             ///< land height a flat world gets in SE
 
	byte   town_name;                        ///< the town name generator used for town names
 
	byte   landscape;                        ///< the landscape we're currently in
 
	byte   snow_line;                        ///< the snowline level in this game
 
	byte   water_borders;                    ///< bitset of the borders that are water
 
};
 

	
 
/** Settings related to construction in-game */
 
struct ConstructionSettings {
 
	bool   build_on_slopes;                  ///< allow building on slopes
 
	bool   autoslope;                        ///< allow terraforming under things
 
	bool   longbridges;                      ///< allow 100 tile long bridges
 
	bool   signal_side;                      ///< show signals on right side
 
	bool   extra_dynamite;                   ///< extra dynamite
 
	bool   road_stop_on_town_road;           ///< allow building of drive-through road stops on town owned roads
 
	uint8  raw_industry_construction;        ///< type of (raw) industry construction (none, "normal", prospecting)
 
	bool   freeform_edges;                   ///< allow terraforming the tiles at the map edges
 
};
 

	
 
/** Settings related to the AI. */
 
struct AISettings {
 
	bool   ai_in_multiplayer;                ///< so we allow AIs in multiplayer
 
	bool   ai_disable_veh_train;             ///< disable types for AI