@@ -154,6 +154,7 @@ struct GameCreationSettings {
byte town_name; ///< the town name generator used for town names
byte landscape; ///< the landscape we're currently in
byte snow_line; ///< the snowline level in this game
byte water_borders; ///< bitset of the borders that are water
};
/** Settings related to construction in-game */
@@ -165,6 +166,7 @@ struct ConstructionSettings {
bool extra_dynamite; ///< extra dynamite
bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
bool freeform_edges; ///< allow terraforming the tiles at the map edges
/** Settings related to the AI. */