diff --git a/src/settings_type.h b/src/settings_type.h --- a/src/settings_type.h +++ b/src/settings_type.h @@ -58,6 +58,8 @@ enum IndustryDensity { ID_NORMAL, ///< Normal amount of industries at game start. ID_HIGH, ///< Many industries at game start. + ID_CUSTOM, ///< Custom number of industries. + ID_END, ///< Number of industry density settings. }; @@ -326,6 +328,7 @@ struct GameCreationSettings { byte landscape; ///< the landscape we're currently in byte water_borders; ///< bitset of the borders that are water uint16 custom_town_number; ///< manually entered number of towns + uint16 custom_industry_number; ///< manually entered number of industries byte variety; ///< variety level applied to TGP byte custom_terrain_type; ///< manually entered height for TGP to aim for byte custom_sea_level; ///< manually entered percentage of water in the map