diff --git a/src/settings_type.h b/src/settings_type.h --- a/src/settings_type.h +++ b/src/settings_type.h @@ -9,6 +9,7 @@ #include "town_type.h" #include "transport_type.h" #include "network/core/config.h" +#include "company_type.h" /** Settings related to the difficulty of the game */ struct DifficultySettings { @@ -170,12 +171,12 @@ struct ConstructionSettings { /** Settings related to the AI. */ struct AISettings { - bool ainew_active; ///< is the new AI active? bool ai_in_multiplayer; ///< so we allow AIs in multiplayer bool ai_disable_veh_train; ///< disable types for AI bool ai_disable_veh_roadveh; ///< disable types for AI bool ai_disable_veh_aircraft; ///< disable types for AI bool ai_disable_veh_ship; ///< disable types for AI + uint32 ai_max_opcode_till_suspend; ///< max opcode calls till AI will suspend }; /** Settings related to the old pathfinder. */ @@ -339,6 +340,7 @@ struct GameSettings { GameCreationSettings game_creation; ///< settings used during the creation of a game (map) ConstructionSettings construction; ///< construction of things in-game AISettings ai; ///< what may the AI do? + class AIConfig *ai_config[MAX_COMPANIES]; ///< settings per company PathfinderSettings pf; ///< settings for all pathfinders OrderSettings order; ///< settings related to orders VehicleSettings vehicle; ///< options for vehicles