diff --git a/src/settings_type.h b/src/settings_type.h --- a/src/settings_type.h +++ b/src/settings_type.h @@ -255,7 +255,6 @@ struct NetworkSettings { char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side) char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network bool server_advertise; ///< advertise the server to the masterserver - uint8 lan_internet; ///< search on the LAN or internet for servers char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client) char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query