diff --git a/src/settings_type.h b/src/settings_type.h --- a/src/settings_type.h +++ b/src/settings_type.h @@ -216,7 +216,6 @@ struct GameCreationSettings { byte se_flat_world_height; ///< land height a flat world gets in SE byte town_name; ///< the town name generator used for town names byte landscape; ///< the landscape we're currently in - byte snow_line; ///< the snowline level in this game byte water_borders; ///< bitset of the borders that are water uint16 custom_town_number; ///< manually entered number of towns byte variety; ///< variety level applied to TGP