File diff r27883:ddbd33508a8a → r27884:803962be0328
src/ship_cmd.cpp
Show inline comments
 
@@ -191,97 +191,97 @@ static void CheckIfShipNeedsService(Vehi
 
		}
 
		return;
 
	}
 

	
 
	v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
 
	v->SetDestTile(depot->xy);
 
	SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
 
}
 

	
 
/**
 
 * Update the caches of this ship.
 
 */
 
void Ship::UpdateCache()
 
{
 
	const ShipVehicleInfo *svi = ShipVehInfo(this->engine_type);
 

	
 
	/* Get speed fraction for the current water type. Aqueducts are always canals. */
 
	bool is_ocean = GetEffectiveWaterClass(this->tile) == WATER_CLASS_SEA;
 
	uint raw_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, svi->max_speed);
 
	this->vcache.cached_max_speed = svi->ApplyWaterClassSpeedFrac(raw_speed, is_ocean);
 

	
 
	/* Update cargo aging period. */
 
	this->vcache.cached_cargo_age_period = GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD, EngInfo(this->engine_type)->cargo_age_period);
 

	
 
	this->UpdateVisualEffect();
 
}
 

	
 
Money Ship::GetRunningCost() const
 
{
 
	const Engine *e = this->GetEngine();
 
	uint cost_factor = GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR, e->u.ship.running_cost);
 
	return GetPrice(PR_RUNNING_SHIP, cost_factor, e->GetGRF());
 
}
 

	
 
void Ship::OnNewDay()
 
{
 
	if ((++this->day_counter & 7) == 0) {
 
		DecreaseVehicleValue(this);
 
	}
 

	
 
	CheckVehicleBreakdown(this);
 
	AgeVehicle(this);
 
	CheckIfShipNeedsService(this);
 

	
 
	CheckOrders(this);
 

	
 
	if (this->running_ticks == 0) return;
 

	
 
	CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * Ticks::DAY_TICKS));
 
	CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (CalendarTime::DAYS_IN_YEAR * Ticks::DAY_TICKS));
 

	
 
	this->profit_this_year -= cost.GetCost();
 
	this->running_ticks = 0;
 

	
 
	SubtractMoneyFromCompanyFract(this->owner, cost);
 

	
 
	SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
 
	/* we need this for the profit */
 
	SetWindowClassesDirty(WC_SHIPS_LIST);
 
}
 

	
 
Trackdir Ship::GetVehicleTrackdir() const
 
{
 
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 

	
 
	if (this->IsInDepot()) {
 
		/* We'll assume the ship is facing outwards */
 
		return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
 
	}
 

	
 
	if (this->state == TRACK_BIT_WORMHOLE) {
 
		/* ship on aqueduct, so just use its direction and assume a diagonal track */
 
		return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
 
	}
 

	
 
	return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
 
}
 

	
 
void Ship::MarkDirty()
 
{
 
	this->colourmap = PAL_NONE;
 
	this->UpdateViewport(true, false);
 
	this->UpdateCache();
 
}
 

	
 
void Ship::PlayLeaveStationSound(bool force) const
 
{
 
	if (PlayVehicleSound(this, VSE_START, force)) return;
 
	SndPlayVehicleFx(ShipVehInfo(this->engine_type)->sfx, this);
 
}
 

	
 
TileIndex Ship::GetOrderStationLocation(StationID station)
 
{
 
	if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
 

	
 
	const Station *st = Station::Get(station);
 
	if (CanVehicleUseStation(this, st)) {
 
		return st->xy;