File diff r13827:a88b85af5397 → r13828:41995609971a
src/ship_cmd.cpp
Show inline comments
 
@@ -16,7 +16,7 @@
 
#include "command_func.h"
 
#include "news_func.h"
 
#include "company_func.h"
 
#include "pathfinder/npf/npf.h"
 
#include "pathfinder/npf/npf_func.h"
 
#include "depot_base.h"
 
#include "station_base.h"
 
#include "vehicle_gui.h"
 
@@ -99,17 +99,7 @@ SpriteID Ship::GetImage(Direction direct
 

	
 
static const Depot *FindClosestShipDepot(const Vehicle *v)
 
{
 
	if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used
 
		Trackdir trackdir = v->GetVehicleTrackdir();
 
		NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
 

	
 
		if (ftd.best_bird_dist == 0) return Depot::GetByTile(ftd.node.tile); // Found target
 

	
 
		return NULL; // Did not find target
 
	}
 

	
 
	/* OPF or YAPF - find the closest depot */
 

	
 
	/* Find the closest depot */
 
	const Depot *depot;
 
	const Depot *best_depot = NULL;
 
	uint best_dist = UINT_MAX;
 
@@ -369,16 +359,6 @@ static void ShipArrivesAt(const Vehicle 
 
}
 

	
 

	
 
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, Owner owner, RailTypes railtypes)
 
{
 

	
 
	void *perf = NpfBeginInterval();
 
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes);
 
	int t = NpfEndInterval(perf);
 
	DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 
	return ret;
 
}
 

	
 
/** returns the track to choose on the next tile, or -1 when it's better to
 
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 
 * direction in which we are entering the tile */
 
@@ -387,33 +367,11 @@ static Track ChooseShipTrack(Ship *v, Ti
 
	assert(IsValidDiagDirection(enterdir));
 

	
 
	switch (_settings_game.pf.pathfinder_for_ships) {
 
		case VPF_YAPF: { // YAPF
 
			Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
 
			if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
 
		} break;
 

	
 
		case VPF_NPF: { // NPF
 
			NPFFindStationOrTileData fstd;
 
			Trackdir trackdir = v->GetVehicleTrackdir();
 
			assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
 

	
 
			NPFFillWithOrderData(&fstd, v);
 

	
 
			NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES);
 

	
 
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 
			 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
			 * we did not find our target, but ftd.best_trackdir contains the direction leading
 
			 * to the tile closest to our target. */
 
			if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); // TODO: Wrapper function?
 
		} break;
 

	
 
		case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_YAPF: return YapfChooseShipTrack(v, tile, enterdir, tracks);
 
		default: NOT_REACHED();
 

	
 
		case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
 
	}
 

	
 
	return INVALID_TRACK; // We could better reverse
 
}
 

	
 
static const Direction _new_vehicle_direction_table[] = {