diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -16,7 +16,7 @@ #include "command_func.h" #include "news_func.h" #include "company_func.h" -#include "pathfinder/npf/npf.h" +#include "pathfinder/npf/npf_func.h" #include "depot_base.h" #include "station_base.h" #include "vehicle_gui.h" @@ -99,17 +99,7 @@ SpriteID Ship::GetImage(Direction direct static const Depot *FindClosestShipDepot(const Vehicle *v) { - if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used - Trackdir trackdir = v->GetVehicleTrackdir(); - NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); - - if (ftd.best_bird_dist == 0) return Depot::GetByTile(ftd.node.tile); // Found target - - return NULL; // Did not find target - } - - /* OPF or YAPF - find the closest depot */ - + /* Find the closest depot */ const Depot *depot; const Depot *best_depot = NULL; uint best_dist = UINT_MAX; @@ -369,16 +359,6 @@ static void ShipArrivesAt(const Vehicle } -static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, Owner owner, RailTypes railtypes) -{ - - void *perf = NpfBeginInterval(); - NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes); - int t = NpfEndInterval(perf); - DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size); - return ret; -} - /** returns the track to choose on the next tile, or -1 when it's better to * reverse. The tile given is the tile we are about to enter, enterdir is the * direction in which we are entering the tile */ @@ -387,33 +367,11 @@ static Track ChooseShipTrack(Ship *v, Ti assert(IsValidDiagDirection(enterdir)); switch (_settings_game.pf.pathfinder_for_ships) { - case VPF_YAPF: { // YAPF - Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); - if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir); - } break; - - case VPF_NPF: { // NPF - NPFFindStationOrTileData fstd; - Trackdir trackdir = v->GetVehicleTrackdir(); - assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot - - NPFFillWithOrderData(&fstd, v); - - NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES); - - /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains - * the direction we need to take to get there, if ftd.best_bird_dist is not 0, - * we did not find our target, but ftd.best_trackdir contains the direction leading - * to the tile closest to our target. */ - if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); // TODO: Wrapper function? - } break; - + case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks); + case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks); + case VPF_YAPF: return YapfChooseShipTrack(v, tile, enterdir, tracks); default: NOT_REACHED(); - - case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks); } - - return INVALID_TRACK; // We could better reverse } static const Direction _new_vehicle_direction_table[] = {