diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -97,12 +97,17 @@ SpriteID Ship::GetImage(Direction direct return _ship_sprites[spritenum] + direction; } -static const Depot *FindClosestShipDepot(const Vehicle *v) +static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance) { /* Find the closest depot */ const Depot *depot; const Depot *best_depot = NULL; - uint best_dist = UINT_MAX; + /* If we don't have a maximum distance, i.e. distance = 0, + * we want to find any depot so the best distance of no + * depot must be more than any correct distance. On the + * other hand if we have set a maximum distance, any depot + * further away than max_distance can safely be ignored. */ + uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1; FOR_ALL_DEPOTS(depot) { TileIndex tile = depot->xy; @@ -134,9 +139,9 @@ static void CheckIfShipNeedsService(Vehi default: NOT_REACHED(); } - const Depot *depot = FindClosestShipDepot(v); + const Depot *depot = FindClosestShipDepot(v, max_distance); - if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > max_distance) { + if (depot == NULL) { if (v->current_order.IsType(OT_GOTO_DEPOT)) { v->current_order.MakeDummy(); SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); @@ -724,7 +729,7 @@ CommandCost CmdSellShip(TileIndex tile, bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { - const Depot *depot = FindClosestShipDepot(this); + const Depot *depot = FindClosestShipDepot(this, 0); if (depot == NULL) return false;