diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -131,7 +131,7 @@ struct SignList { { assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)); /* Hide sign if non-own signs are hidden in the viewport */ - return (*a)->owner == _local_company; + return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY; } /** Filter out signs from the sign list that does not match the name filter */ @@ -139,7 +139,7 @@ struct SignList { { FilterInfo filter_info = {this->filter_string, this->match_case}; this->signs.Filter(&SignNameFilter, filter_info); - this->signs.Filter(&OwnerDeityFilter, filter_info); + if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, filter_info); if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) { this->signs.Filter(&OwnerVisibilityFilter, filter_info); } @@ -642,7 +642,7 @@ static const WindowDesc _query_sign_edit */ void HandleClickOnSign(const Sign *si) { - if (_ctrl_pressed && si->owner == _local_company) { + if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) { RenameSign(si->index, NULL); return; }