diff --git a/src/smallmap_gui.c b/src/smallmap_gui.c deleted file mode 100644 --- a/src/smallmap_gui.c +++ /dev/null @@ -1,1114 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "functions.h" -#include "bridge_map.h" -#include "clear_map.h" -#include "industry_map.h" -#include "station_map.h" -#include "table/strings.h" -#include "table/sprites.h" -#include "map.h" -#include "tile.h" -#include "gui.h" -#include "tree_map.h" -#include "tunnel_map.h" -#include "window.h" -#include "gfx.h" -#include "viewport.h" -#include "player.h" -#include "vehicle.h" -#include "town.h" -#include "sound.h" -#include "variables.h" - -static const Widget _smallmap_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, -{ WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, -{ WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, -{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, -{ WIDGETS_END}, -}; - -static int _smallmap_type; -static bool _smallmap_show_towns = true; - -#define MK(a,b) a, b -#define MKEND() 0xFFFF -#define MS(a,b) (a | 0x100), b - -/* Legend text giving the colours to look for on the minimap */ -static const uint16 _legend_land_contours[] = { - MK(0x5A, STR_00F0_100M), - MK(0x5C, STR_00F1_200M), - MK(0x5E, STR_00F2_300M), - MK(0x1F, STR_00F3_400M), - MK(0x27, STR_00F4_500M), - - MS(0xD7, STR_00EB_ROADS), - MK(0x0A, STR_00EC_RAILROADS), - MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MK(0x0F, STR_00EF_VEHICLES), - MKEND() -}; - -static const uint16 _legend_vehicles[] = { - MK(0xB8, STR_00F5_TRAINS), - MK(0xBF, STR_00F6_ROAD_VEHICLES), - MK(0x98, STR_00F7_SHIPS), - MK(0x0F, STR_00F8_AIRCRAFT), - MS(0xD7, STR_00F9_TRANSPORT_ROUTES), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MKEND() -}; - -static const uint16 _legend_industries_normal[] = { - MK(0xD7, STR_00FA_COAL_MINE), - MK(0xB8, STR_00FB_POWER_STATION), - MK(0x56, STR_00FC_FOREST), - MK(0xC2, STR_00FD_SAWMILL), - MK(0xBF, STR_00FE_OIL_REFINERY), - MK(0x0F, STR_0105_BANK), - - MS(0x30, STR_00FF_FARM), - MK(0xAE, STR_0100_FACTORY), - MK(0x98, STR_0102_OIL_WELLS), - MK(0x37, STR_0103_IRON_ORE_MINE), - MK(0x0A, STR_0104_STEEL_MILL), - MKEND() -}; - -static const uint16 _legend_industries_hilly[] = { - MK(0xD7, STR_00FA_COAL_MINE), - MK(0xB8, STR_00FB_POWER_STATION), - MK(0x56, STR_00FC_FOREST), - MK(0x0A, STR_0106_PAPER_MILL), - MK(0xBF, STR_00FE_OIL_REFINERY), - MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), - MS(0x30, STR_00FF_FARM), - - MK(0xAE, STR_0101_PRINTING_WORKS), - MK(0x98, STR_0102_OIL_WELLS), - MK(0xC2, STR_0107_GOLD_MINE), - MK(0x0F, STR_0105_BANK), - MKEND() -}; - -static const uint16 _legend_industries_desert[] = { - MK(0xBF, STR_00FE_OIL_REFINERY), - MK(0x98, STR_0102_OIL_WELLS), - MK(0x0F, STR_0105_BANK), - MK(0xB8, STR_0109_DIAMOND_MINE), - MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), - MK(0x0A, STR_010A_COPPER_ORE_MINE), - MK(0x30, STR_00FF_FARM), - MS(0x56, STR_010B_FRUIT_PLANTATION), - - MK(0x27, STR_010C_RUBBER_PLANTATION), - MK(0x25, STR_010D_WATER_SUPPLY), - MK(0xD0, STR_010E_WATER_TOWER), - MK(0xAE, STR_0100_FACTORY), - MK(0xC2, STR_010F_LUMBER_MILL), - MKEND() -}; - -static const uint16 _legend_industries_candy[] = { - MK(0x30, STR_0110_COTTON_CANDY_FOREST), - MK(0xAE, STR_0111_CANDY_FACTORY), - MK(0x27, STR_0112_BATTERY_FARM), - MK(0x37, STR_0113_COLA_WELLS), - MK(0xD0, STR_0114_TOY_SHOP), - MK(0x0A, STR_0115_TOY_FACTORY), - MS(0x25, STR_0116_PLASTIC_FOUNTAINS), - - MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY), - MK(0x98, STR_0118_BUBBLE_GENERATOR), - MK(0xC2, STR_0119_TOFFEE_QUARRY), - MK(0x0F, STR_011A_SUGAR_MINE), - MKEND() -}; - -static const uint16 _legend_routes[] = { - MK(0xD7, STR_00EB_ROADS), - MK(0x0A, STR_00EC_RAILROADS), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MS(0x56, STR_011B_RAILROAD_STATION), - - MK(0xC2, STR_011C_TRUCK_LOADING_BAY), - MK(0xBF, STR_011D_BUS_STATION), - MK(0xB8, STR_011E_AIRPORT_HELIPORT), - MK(0x98, STR_011F_DOCK), - MKEND() -}; - -static const uint16 _legend_vegetation[] = { - MK(0x52, STR_0120_ROUGH_LAND), - MK(0x54, STR_0121_GRASS_LAND), - MK(0x37, STR_0122_BARE_LAND), - MK(0x25, STR_0123_FIELDS), - MK(0x57, STR_0124_TREES), - MK(0xD0, STR_00FC_FOREST), - MS(0x0A, STR_0125_ROCKS), - - MK(0xC2, STR_012A_DESERT), - MK(0x98, STR_012B_SNOW), - MK(0xD7, STR_00F9_TRANSPORT_ROUTES), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MKEND() -}; - -static const uint16 _legend_land_owners[] = { - MK(0xCA, STR_0126_WATER), - MK(0x54, STR_0127_NO_OWNER), - MK(0xB4, STR_0128_TOWNS), - MK(0x20, STR_0129_INDUSTRIES), - MKEND() -}; -#undef MK -#undef MS -#undef MKEND - - -enum { IND_OFFS = 6 }; -static const uint16 * const _legend_table[] = { - _legend_land_contours, - _legend_vehicles, - NULL, - _legend_routes, - _legend_vegetation, - _legend_land_owners, - - _legend_industries_normal, - _legend_industries_hilly, - _legend_industries_desert, - _legend_industries_candy, -}; - -#if defined(OTTD_ALIGNMENT) - static inline void WRITE_PIXELS(Pixel* d, uint32 val) - { -# if defined(TTD_BIG_ENDIAN) - d[0] = GB(val, 24, 8); - d[1] = GB(val, 16, 8); - d[2] = GB(val, 8, 8); - d[3] = GB(val, 0, 8); -# elif defined(TTD_LITTLE_ENDIAN) - d[0] = GB(val, 0, 8); - d[1] = GB(val, 8, 8); - d[2] = GB(val, 16, 8); - d[3] = GB(val, 24, 8); -# endif - } - -/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ - static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val) - { -# if defined(TTD_BIG_ENDIAN) - d[0] |= GB(val, 24, 8); - d[1] |= GB(val, 16, 8); - d[2] |= GB(val, 8, 8); - d[3] |= GB(val, 0, 8); -# elif defined(TTD_LITTLE_ENDIAN) - d[0] |= GB(val, 0, 8); - d[1] |= GB(val, 8, 8); - d[2] |= GB(val, 16, 8); - d[3] |= GB(val, 24, 8); -# endif - } -#else -# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); -# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); -#endif - -#define MKCOLOR(x) TO_LE32X(x) - -/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ -static const uint32 _map_height_bits[16] = { - MKCOLOR(0x5A5A5A5A), - MKCOLOR(0x5A5B5A5B), - MKCOLOR(0x5B5B5B5B), - MKCOLOR(0x5B5C5B5C), - MKCOLOR(0x5C5C5C5C), - MKCOLOR(0x5C5D5C5D), - MKCOLOR(0x5D5D5D5D), - MKCOLOR(0x5D5E5D5E), - MKCOLOR(0x5E5E5E5E), - MKCOLOR(0x5E5F5E5F), - MKCOLOR(0x5F5F5F5F), - MKCOLOR(0x5F1F5F1F), - MKCOLOR(0x1F1F1F1F), - MKCOLOR(0x1F271F27), - MKCOLOR(0x27272727), - MKCOLOR(0x27272727), -}; - -typedef struct AndOr { - uint32 mor; - uint32 mand; -} AndOr; - -static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) -{ - return (colour & mask->mand) | mask->mor; -} - - -static const AndOr _smallmap_contours_andor[] = { - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x98989898), MKCOLOR(0x00000000)}, - {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, -}; - -static const AndOr _smallmap_vehicles_andor[] = { - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, -}; - -static const AndOr _smallmap_vegetation_andor[] = { - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, -}; - -typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function - -/** - * Draws one column of the small map in a certain mode onto the screen buffer. This - * function looks exactly the same for all types - * - * @param dst Pointer to a part of the screen buffer to write to. - * @param xc The X coordinate of the first tile in the column. - * @param yc The Y coordinate of the first tile in the column - * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. - * @param reps Number of lines to draw - * @param mask ? - * @param proc Pointer to the colour function - * @see GetSmallMapPixels(TileIndex) - */ -static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) -{ - Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; - - do { - // check if the tile (xc,yc) is within the map range - if (xc < MapMaxX() && yc < MapMaxY()) { - // check if the dst pointer points to a pixel inside the screen buffer - if (dst > _screen.dst_ptr && dst < dst_ptr_end) - WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); - } - // switch to next tile in the column - } while (xc++, yc++, dst += pitch, --reps != 0); -} - - -static inline TileType GetEffectiveTileType(TileIndex tile) -{ - TileType t = GetTileType(tile); - - if (t == MP_TUNNELBRIDGE) { - TransportType tt; - - if (IsTunnel(tile)) { - tt = GetTunnelTransportType(tile); - } else { - tt = GetBridgeTransportType(tile); - } - switch (tt) { - case TRANSPORT_RAIL: t = MP_RAILWAY; break; - case TRANSPORT_ROAD: t = MP_STREET; break; - default: t = MP_WATER; break; - } - } - return t; -} - -/** - * Return the color a tile would be displayed with in the small map in mode "Contour". - * @param tile The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Contour" - */ -static inline uint32 GetSmallMapContoursPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - - return - ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); -} - -/** - * Return the color a tile would be displayed with in the small map in mode "Vehicles". - * - * @param t The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Vehicles" - */ -static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - - return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); -} - -/* Industry colours... a total of 175 gfx - XXX - increase if more industries */ -static const byte _industry_smallmap_colors[175] = { - 215, 215, 215, 215, 215, 215, 215, 184, - 184, 184, 184, 194, 194, 194, 194, 194, - 86, 86, 191, 191, 191, 191, 191, 191, - 152, 152, 152, 152, 152, 152, 152, 152, - 152, 48, 48, 48, 48, 48, 48, 174, - 174, 174, 174, 174, 174, 174, 174, 10, - 10, 10, 10, 10, 10, 10, 10, 10, - 10, 10, 15, 15, 55, 55, 55, 55, - 10, 10, 10, 10, 10, 10, 10, 10, - 194, 194, 194, 194, 194, 194, 194, 194, - 194, 194, 194, 194, 194, 194, 194, 194, - 194, 15, 15, 184, 184, 184, 184, 184, - 184, 184, 184, 184, 55, 55, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 55, 55, 55, 86, 39, 37, 37, - 208, 174, 174, 174, 174, 194, 194, 194, - 194, 48, 48, 174, 174, 174, 174, 39, - 39, 55, 208, 208, 208, 208, 10, 10, - 10, 10, 10, 10, 37, 37, 37, 37, - 37, 37, 37, 37, 184, 184, 184, 184, - 152, 152, 152, 152, 194, 194, 194, 15, - 15, 15, 15, 15, 15, 15, 15, -}; - -/** - * Return the color a tile would be displayed with in the small map in mode "Industries". - * - * @param tile The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Industries" - */ -static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - - if (t == MP_INDUSTRY) { - return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101; - } - - return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); -} - -/** - * Return the color a tile would be displayed with in the small map in mode "Routes". - * - * @param t The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Routes" - */ -static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - uint32 bits; - - if (t == MP_STATION) { - switch (GetStationType(tile)) { - case STATION_RAIL: bits = MKCOLOR(0x56565656); break; - case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break; - case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break; - case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break; - case STATION_DOCK: bits = MKCOLOR(0x98989898); break; - default: bits = MKCOLOR(0xFFFFFFFF); break; - } - } else { - // ground color - bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); - } - return bits; -} - - -static const uint32 _vegetation_clear_bits[] = { - MKCOLOR(0x54545454), ///< full grass - MKCOLOR(0x52525252), ///< rough land - MKCOLOR(0x0A0A0A0A), ///< rocks - MKCOLOR(0x25252525), ///< fields - MKCOLOR(0x98989898), ///< snow - MKCOLOR(0xC2C2C2C2), ///< desert - MKCOLOR(0x54545454), ///< unused - MKCOLOR(0x54545454), ///< unused -}; - -static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - uint32 bits; - - switch (t) { - case MP_CLEAR: - if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { - bits = MKCOLOR(0x37373737); - } else { - bits = _vegetation_clear_bits[GetClearGround(tile)]; - } - break; - - case MP_INDUSTRY: - bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); - break; - - case MP_TREES: - if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { - bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); - } else { - bits = MKCOLOR(0x54575754); - } - break; - - default: - bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); - break; - } - - return bits; -} - - -static uint32 _owner_colors[OWNER_END + 1]; - -/** - * Return the color a tile would be displayed with in the small map in mode "Owner". - * - * @param t The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Owner" - */ -static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) -{ - Owner o; - - switch (GetTileType(tile)) { - case MP_INDUSTRY: o = OWNER_END; break; - case MP_HOUSE: o = OWNER_TOWN; break; - default: o = GetTileOwner(tile); break; - } - - return _owner_colors[o]; -} - - -static const uint32 _smallmap_mask_left[3] = { - MKCOLOR(0xFF000000), - MKCOLOR(0xFFFF0000), - MKCOLOR(0xFFFFFF00), -}; - -static const uint32 _smallmap_mask_right[] = { - MKCOLOR(0x000000FF), - MKCOLOR(0x0000FFFF), - MKCOLOR(0x00FFFFFF), -}; - -/* each tile has 4 x pixels and 1 y pixel */ - -static GetSmallMapPixels *_smallmap_draw_procs[] = { - GetSmallMapContoursPixels, - GetSmallMapVehiclesPixels, - GetSmallMapIndustriesPixels, - GetSmallMapRoutesPixels, - GetSmallMapVegetationPixels, - GetSmallMapOwnerPixels, -}; - -static const byte _vehicle_type_colors[6] = { - 184, 191, 152, 15, 215, 184 -}; - - -static void DrawVertMapIndicator(int x, int y, int x2, int y2) -{ - GfxFillRect(x, y, x2, y + 3, 69); - GfxFillRect(x, y2 - 3, x2, y2, 69); -} - -static void DrawHorizMapIndicator(int x, int y, int x2, int y2) -{ - GfxFillRect(x, y, x + 3, y2, 69); - GfxFillRect(x2 - 3, y, x2, y2, 69); -} - -/** - * Draws the small map. - * - * Basically, the small map is draw column of pixels by column of pixels. The pixels - * are drawn directly into the screen buffer. The final map is drawn in multiple passes. - * The passes are: - *
  1. The colors of tiles in the different modes.
  2. - *
  3. Town names (optional)
  4. - * - * @param dpi pointer to pixel to write onto - * @param w pointer to Window struct - * @param type type of map requested (vegetation, owners, routes, etc) - * @param show_towns true if the town names should be displayed, false if not. - */ -static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns) -{ - DrawPixelInfo *old_dpi; - int dx,dy, x, y, x2, y2; - Pixel *ptr; - int tile_x; - int tile_y; - ViewPort *vp; - - old_dpi = _cur_dpi; - _cur_dpi = dpi; - - /* clear it */ - GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0); - - /* setup owner table */ - if (type == 5) { - const Player *p; - - /* fill with some special colors */ - _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4); - _owner_colors[OWNER_NONE] = MKCOLOR(0x54545454); - _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA); - _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */ - - /* now fill with the player colors */ - FOR_ALL_PLAYERS(p) { - if (p->is_active) { - _owner_colors[p->index] = - _colour_gradient[p->player_color][5] * 0x01010101; - } - } - } - - tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE; - tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE; - - dx = dpi->left + WP(w,smallmap_d).subscroll; - tile_x -= dx / 4; - tile_y += dx / 4; - dx &= 3; - - dy = dpi->top; - tile_x += dy / 2; - tile_y += dy / 2; - - if (dy & 1) { - tile_x++; - dx += 2; - if (dx > 3) { - dx -= 4; - tile_x--; - tile_y++; - } - } - - ptr = dpi->dst_ptr - dx - 4; - x = - dx - 4; - y = 0; - - for (;;) { - uint32 mask = 0xFFFFFFFF; - int reps; - int t; - - /* distance from left edge */ - if (x < 0) { - if (x < -3) goto skip_column; - /* mask to use at the left edge */ - mask = _smallmap_mask_left[x + 3]; - } - - /* distance from right edge */ - t = dpi->width - x; - if (t < 4) { - if (t <= 0) break; /* exit loop */ - /* mask to use at the right edge */ - mask &= _smallmap_mask_right[t - 1]; - } - - /* number of lines */ - reps = (dpi->height - y + 1) / 2; - if (reps > 0) { -// assert(ptr >= dpi->dst_ptr); - DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]); - } - -skip_column: - if (y == 0) { - tile_y++; - y++; - ptr += dpi->pitch; - } else { - tile_x--; - y--; - ptr -= dpi->pitch; - } - ptr += 2; - x += 2; - } - - /* draw vehicles? */ - if (type == 0 || type == 1) { - Vehicle *v; - bool skip; - byte color; - - FOR_ALL_VEHICLES(v) { - if (v->type != VEH_Special && - (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) { - // Remap into flat coordinates. - Point pt = RemapCoords( - v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world - v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto - 0); - x = pt.x; - y = pt.y; - - // Check if y is out of bounds? - y -= dpi->top; - if (!IS_INT_INSIDE(y, 0, dpi->height)) continue; - - // Default is to draw both pixels. - skip = false; - - // Offset X coordinate - x -= WP(w,smallmap_d).subscroll + 3 + dpi->left; - - if (x < 0) { - // if x+1 is 0, that means we're on the very left edge, - // and should thus only draw a single pixel - if (++x != 0) continue; - skip = true; - } else if (x >= dpi->width - 1) { - // Check if we're at the very right edge, and if so draw only a single pixel - if (x != dpi->width - 1) continue; - skip = true; - } - - // Calculate pointer to pixel and the color - ptr = dpi->dst_ptr + y * dpi->pitch + x; - color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF; - - // And draw either one or two pixels depending on clipping - ptr[0] = color; - if (!skip) ptr[1] = color; - } - } - } - - if (show_towns) { - const Town *t; - - FOR_ALL_TOWNS(t) { - // Remap the town coordinate - Point pt = RemapCoords( - (int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE, - (int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE, - 0); - x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1); - y = pt.y; - - // Check if the town sign is within bounds - if (x + t->sign.width_2 > dpi->left && - x < dpi->left + dpi->width && - y + 6 > dpi->top && - y < dpi->top + dpi->height) { - // And draw it. - SetDParam(0, t->index); - DrawString(x, y, STR_2056, 12); - } - } - } - - // Draw map indicators - { - Point pt; - - // Find main viewport. - vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport; - - pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0); - - x = vp->virtual_left - pt.x; - y = vp->virtual_top - pt.y; - x2 = (x + vp->virtual_width) / TILE_SIZE; - y2 = (y + vp->virtual_height) / TILE_SIZE; - x /= TILE_SIZE; - y /= TILE_SIZE; - - x -= WP(w,smallmap_d).subscroll; - x2 -= WP(w,smallmap_d).subscroll; - - DrawVertMapIndicator(x, y, x, y2); - DrawVertMapIndicator(x2, y, x2, y2); - - DrawHorizMapIndicator(x, y, x2, y); - DrawHorizMapIndicator(x, y2, x2, y2); - } - _cur_dpi = old_dpi; -} - -void SmallMapCenterOnCurrentPos(Window *w) -{ - int x, y; - ViewPort *vp; - vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - - x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4; - y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2; - WP(w, smallmap_d).scroll_x = (y - x) & ~0xF; - WP(w, smallmap_d).scroll_y = (x + y) & ~0xF; - SetWindowDirty(w); -} - -static void SmallMapWindowProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - const uint16 *tbl; - int x, y, y_org; - DrawPixelInfo new_dpi; - - /* draw the window */ - SetDParam(0, STR_00E5_CONTOURS + _smallmap_type); - DrawWindowWidgets(w); - - /* draw the legend */ - tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)]; - x = 4; - y_org = w->height - 44 - 11; - y = y_org; - for (;;) { - GfxFillRect(x, y + 1, x + 8, y + 5, 0); - GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]); - DrawString(x + 11, y, tbl[1], 0); - - tbl += 2; - y += 6; - - if (tbl[0] == 0xFFFF) { - break; - } else if (tbl[0] & 0x100) { - x += 123; - y = y_org; - } - } - - if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11)) - return; - - DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns); - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: { // Map window - Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); - Point pt; - - /* - * XXX: scrolling with the left mouse button is done by subsequently - * clicking with the left mouse button; clicking once centers the - * large map at the selected point. So by unclicking the left mouse - * button here, it gets reclicked during the next inputloop, which - * would make it look like the mouse is being dragged, while it is - * actually being (virtually) clicked every inputloop. - */ - _left_button_clicked = false; - - pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0); - WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1); - WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1); - - SetWindowDirty(w); - } break; - - case 5: // Show land contours - case 6: // Show vehicles - case 7: // Show industries - case 8: // Show transport routes - case 9: // Show vegetation - case 10: // Show land owners - RaiseWindowWidget(w, _smallmap_type + 5); - _smallmap_type = e->we.click.widget - 5; - LowerWindowWidget(w, _smallmap_type + 5); - - SetWindowDirty(w); - SndPlayFx(SND_15_BEEP); - break; - - case 11: // Center the smallmap again - SmallMapCenterOnCurrentPos(w); - - SetWindowDirty(w); - SndPlayFx(SND_15_BEEP); - break; - - case 12: // Toggle town names - ToggleWidgetLoweredState(w, 12); - _smallmap_show_towns = IsWindowWidgetLowered(w, 12); - - SetWindowDirty(w); - SndPlayFx(SND_15_BEEP); - break; - } - break; - - case WE_RCLICK: - if (e->we.click.widget == 4) { - if (_scrolling_viewport) return; - _scrolling_viewport = true; - _cursor.delta.x = 0; - _cursor.delta.y = 0; - } - break; - - case WE_MOUSELOOP: - /* update the window every now and then */ - if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w); - break; - - case WE_SCROLL: { - int x; - int y; - int sub; - int hx; - int hy; - int hvx; - int hvy; - - _cursor.fix_at = true; - - x = WP(w, smallmap_d).scroll_x; - y = WP(w, smallmap_d).scroll_y; - - sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x; - - x -= (sub >> 2) << 4; - y += (sub >> 2) << 4; - sub &= 3; - - x += (e->we.scroll.delta.y >> 1) << 4; - y += (e->we.scroll.delta.y >> 1) << 4; - - if (e->we.scroll.delta.y & 1) { - x += TILE_SIZE; - sub += 2; - if (sub > 3) { - sub -= 4; - x -= TILE_SIZE; - y += TILE_SIZE; - } - } - - hx = (w->widget[4].right - w->widget[4].left) / 2; - hy = (w->widget[4].bottom - w->widget[4].top ) / 2; - hvx = hx * -4 + hy * 8; - hvy = hx * 4 + hy * 8; - if (x < -hvx) { - x = -hvx; - sub = 0; - } - if (x > (int)MapMaxX() * TILE_SIZE - hvx) { - x = MapMaxX() * TILE_SIZE - hvx; - sub = 0; - } - if (y < -hvy) { - y = -hvy; - sub = 0; - } - if (y > (int)MapMaxY() * TILE_SIZE - hvy) { - y = MapMaxY() * TILE_SIZE - hvy; - sub = 0; - } - - WP(w, smallmap_d).scroll_x = x; - WP(w, smallmap_d).scroll_y = y; - WP(w, smallmap_d).subscroll = sub; - - SetWindowDirty(w); - } break; - } -} - -static const WindowDesc _smallmap_desc = { - WDP_AUTO, WDP_AUTO, 446, 314, - WC_SMALLMAP,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _smallmap_widgets, - SmallMapWindowProc -}; - -void ShowSmallMap(void) -{ - Window *w; - - w = AllocateWindowDescFront(&_smallmap_desc, 0); - if (w == NULL) return; - - LowerWindowWidget(w, _smallmap_type + 5); - SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns); - w->resize.width = 350; - w->resize.height = 250; - - SmallMapCenterOnCurrentPos(w); -} - -/* Extra ViewPort Window Stuff */ -static const Widget _extra_view_port_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL}, -{ WWT_INSET, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL}, -{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 21, 234, 255, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, -{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 22, 43, 234, 255, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, -{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT}, -{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT}, -{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL}, -{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON}, -{ WIDGETS_END}, -}; - -static void ExtraViewPortWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: /* Disable zoom in button */ - DisableWindowWidget(w, 5); - break; - - case WE_PAINT: - // set the number in the title bar - SetDParam(0, w->window_number + 1); - - DrawWindowWidgets(w); - DrawWindowViewport(w); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 5: DoZoomInOutWindow(ZOOM_IN, w); break; - case 6: DoZoomInOutWindow(ZOOM_OUT, w); break; - - case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */ - Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); - int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at - int y = WP(w, vp_d).scrollpos_y; - - // set this view to same location. Based on the center, adjusting for zoom - WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; - WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; - } break; - - case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */ - const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0); - int x = WP(w2, const vp_d).scrollpos_x; - int y = WP(w2, const vp_d).scrollpos_y; - - WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2; - WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2; - } break; - } - break; - - case WE_RESIZE: - w->viewport->width += e->we.sizing.diff.x; - w->viewport->height += e->we.sizing.diff.y; - w->viewport->virtual_width += e->we.sizing.diff.x; - w->viewport->virtual_height += e->we.sizing.diff.y; - break; - - case WE_SCROLL: { - ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); - - if (vp == NULL) { - _cursor.fix_at = false; - _scrolling_viewport = false; - } - - WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom; - WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom; - } break; - - case WE_MOUSEWHEEL: - ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); - break; - - - case WE_MESSAGE: - /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */ - if (e->we.message.wparam != w->window_number) break; - HandleZoomMessage(w, w->viewport, 5, 6); - break; - } -} - -static const WindowDesc _extra_view_port_desc = { - WDP_AUTO, WDP_AUTO, 300, 268, - WC_EXTRA_VIEW_PORT,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _extra_view_port_widgets, - ExtraViewPortWndProc -}; - -void ShowExtraViewPortWindow(void) -{ - Window *w, *v; - int i = 0; - - // find next free window number for extra viewport - while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++; - - w = AllocateWindowDescFront(&_extra_view_port_desc, i); - if (w != NULL) { - int x, y; - // the main window with the main view - v = FindWindowById(WC_MAIN_WINDOW, 0); - // New viewport start ats (zero,zero) - AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0); - - // center on same place as main window (zoom is maximum, no adjustment needed) - x = WP(v, vp_d).scrollpos_x; - y = WP(v, vp_d).scrollpos_y; - WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2; - WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2; - } -}