diff --git a/src/smallmap_gui.c b/src/smallmap_gui.c deleted file mode 100644 --- a/src/smallmap_gui.c +++ /dev/null @@ -1,1114 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "functions.h" -#include "bridge_map.h" -#include "clear_map.h" -#include "industry_map.h" -#include "station_map.h" -#include "table/strings.h" -#include "table/sprites.h" -#include "map.h" -#include "tile.h" -#include "gui.h" -#include "tree_map.h" -#include "tunnel_map.h" -#include "window.h" -#include "gfx.h" -#include "viewport.h" -#include "player.h" -#include "vehicle.h" -#include "town.h" -#include "sound.h" -#include "variables.h" - -static const Widget _smallmap_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, -{ WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER}, -{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, -{ WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, -{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, -{ WIDGETS_END}, -}; - -static int _smallmap_type; -static bool _smallmap_show_towns = true; - -#define MK(a,b) a, b -#define MKEND() 0xFFFF -#define MS(a,b) (a | 0x100), b - -/* Legend text giving the colours to look for on the minimap */ -static const uint16 _legend_land_contours[] = { - MK(0x5A, STR_00F0_100M), - MK(0x5C, STR_00F1_200M), - MK(0x5E, STR_00F2_300M), - MK(0x1F, STR_00F3_400M), - MK(0x27, STR_00F4_500M), - - MS(0xD7, STR_00EB_ROADS), - MK(0x0A, STR_00EC_RAILROADS), - MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MK(0x0F, STR_00EF_VEHICLES), - MKEND() -}; - -static const uint16 _legend_vehicles[] = { - MK(0xB8, STR_00F5_TRAINS), - MK(0xBF, STR_00F6_ROAD_VEHICLES), - MK(0x98, STR_00F7_SHIPS), - MK(0x0F, STR_00F8_AIRCRAFT), - MS(0xD7, STR_00F9_TRANSPORT_ROUTES), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MKEND() -}; - -static const uint16 _legend_industries_normal[] = { - MK(0xD7, STR_00FA_COAL_MINE), - MK(0xB8, STR_00FB_POWER_STATION), - MK(0x56, STR_00FC_FOREST), - MK(0xC2, STR_00FD_SAWMILL), - MK(0xBF, STR_00FE_OIL_REFINERY), - MK(0x0F, STR_0105_BANK), - - MS(0x30, STR_00FF_FARM), - MK(0xAE, STR_0100_FACTORY), - MK(0x98, STR_0102_OIL_WELLS), - MK(0x37, STR_0103_IRON_ORE_MINE), - MK(0x0A, STR_0104_STEEL_MILL), - MKEND() -}; - -static const uint16 _legend_industries_hilly[] = { - MK(0xD7, STR_00FA_COAL_MINE), - MK(0xB8, STR_00FB_POWER_STATION), - MK(0x56, STR_00FC_FOREST), - MK(0x0A, STR_0106_PAPER_MILL), - MK(0xBF, STR_00FE_OIL_REFINERY), - MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), - MS(0x30, STR_00FF_FARM), - - MK(0xAE, STR_0101_PRINTING_WORKS), - MK(0x98, STR_0102_OIL_WELLS), - MK(0xC2, STR_0107_GOLD_MINE), - MK(0x0F, STR_0105_BANK), - MKEND() -}; - -static const uint16 _legend_industries_desert[] = { - MK(0xBF, STR_00FE_OIL_REFINERY), - MK(0x98, STR_0102_OIL_WELLS), - MK(0x0F, STR_0105_BANK), - MK(0xB8, STR_0109_DIAMOND_MINE), - MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), - MK(0x0A, STR_010A_COPPER_ORE_MINE), - MK(0x30, STR_00FF_FARM), - MS(0x56, STR_010B_FRUIT_PLANTATION), - - MK(0x27, STR_010C_RUBBER_PLANTATION), - MK(0x25, STR_010D_WATER_SUPPLY), - MK(0xD0, STR_010E_WATER_TOWER), - MK(0xAE, STR_0100_FACTORY), - MK(0xC2, STR_010F_LUMBER_MILL), - MKEND() -}; - -static const uint16 _legend_industries_candy[] = { - MK(0x30, STR_0110_COTTON_CANDY_FOREST), - MK(0xAE, STR_0111_CANDY_FACTORY), - MK(0x27, STR_0112_BATTERY_FARM), - MK(0x37, STR_0113_COLA_WELLS), - MK(0xD0, STR_0114_TOY_SHOP), - MK(0x0A, STR_0115_TOY_FACTORY), - MS(0x25, STR_0116_PLASTIC_FOUNTAINS), - - MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY), - MK(0x98, STR_0118_BUBBLE_GENERATOR), - MK(0xC2, STR_0119_TOFFEE_QUARRY), - MK(0x0F, STR_011A_SUGAR_MINE), - MKEND() -}; - -static const uint16 _legend_routes[] = { - MK(0xD7, STR_00EB_ROADS), - MK(0x0A, STR_00EC_RAILROADS), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MS(0x56, STR_011B_RAILROAD_STATION), - - MK(0xC2, STR_011C_TRUCK_LOADING_BAY), - MK(0xBF, STR_011D_BUS_STATION), - MK(0xB8, STR_011E_AIRPORT_HELIPORT), - MK(0x98, STR_011F_DOCK), - MKEND() -}; - -static const uint16 _legend_vegetation[] = { - MK(0x52, STR_0120_ROUGH_LAND), - MK(0x54, STR_0121_GRASS_LAND), - MK(0x37, STR_0122_BARE_LAND), - MK(0x25, STR_0123_FIELDS), - MK(0x57, STR_0124_TREES), - MK(0xD0, STR_00FC_FOREST), - MS(0x0A, STR_0125_ROCKS), - - MK(0xC2, STR_012A_DESERT), - MK(0x98, STR_012B_SNOW), - MK(0xD7, STR_00F9_TRANSPORT_ROUTES), - MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), - MKEND() -}; - -static const uint16 _legend_land_owners[] = { - MK(0xCA, STR_0126_WATER), - MK(0x54, STR_0127_NO_OWNER), - MK(0xB4, STR_0128_TOWNS), - MK(0x20, STR_0129_INDUSTRIES), - MKEND() -}; -#undef MK -#undef MS -#undef MKEND - - -enum { IND_OFFS = 6 }; -static const uint16 * const _legend_table[] = { - _legend_land_contours, - _legend_vehicles, - NULL, - _legend_routes, - _legend_vegetation, - _legend_land_owners, - - _legend_industries_normal, - _legend_industries_hilly, - _legend_industries_desert, - _legend_industries_candy, -}; - -#if defined(OTTD_ALIGNMENT) - static inline void WRITE_PIXELS(Pixel* d, uint32 val) - { -# if defined(TTD_BIG_ENDIAN) - d[0] = GB(val, 24, 8); - d[1] = GB(val, 16, 8); - d[2] = GB(val, 8, 8); - d[3] = GB(val, 0, 8); -# elif defined(TTD_LITTLE_ENDIAN) - d[0] = GB(val, 0, 8); - d[1] = GB(val, 8, 8); - d[2] = GB(val, 16, 8); - d[3] = GB(val, 24, 8); -# endif - } - -/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ - static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val) - { -# if defined(TTD_BIG_ENDIAN) - d[0] |= GB(val, 24, 8); - d[1] |= GB(val, 16, 8); - d[2] |= GB(val, 8, 8); - d[3] |= GB(val, 0, 8); -# elif defined(TTD_LITTLE_ENDIAN) - d[0] |= GB(val, 0, 8); - d[1] |= GB(val, 8, 8); - d[2] |= GB(val, 16, 8); - d[3] |= GB(val, 24, 8); -# endif - } -#else -# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); -# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); -#endif - -#define MKCOLOR(x) TO_LE32X(x) - -/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ -static const uint32 _map_height_bits[16] = { - MKCOLOR(0x5A5A5A5A), - MKCOLOR(0x5A5B5A5B), - MKCOLOR(0x5B5B5B5B), - MKCOLOR(0x5B5C5B5C), - MKCOLOR(0x5C5C5C5C), - MKCOLOR(0x5C5D5C5D), - MKCOLOR(0x5D5D5D5D), - MKCOLOR(0x5D5E5D5E), - MKCOLOR(0x5E5E5E5E), - MKCOLOR(0x5E5F5E5F), - MKCOLOR(0x5F5F5F5F), - MKCOLOR(0x5F1F5F1F), - MKCOLOR(0x1F1F1F1F), - MKCOLOR(0x1F271F27), - MKCOLOR(0x27272727), - MKCOLOR(0x27272727), -}; - -typedef struct AndOr { - uint32 mor; - uint32 mand; -} AndOr; - -static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) -{ - return (colour & mask->mand) | mask->mor; -} - - -static const AndOr _smallmap_contours_andor[] = { - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x98989898), MKCOLOR(0x00000000)}, - {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, -}; - -static const AndOr _smallmap_vehicles_andor[] = { - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, -}; - -static const AndOr _smallmap_vegetation_andor[] = { - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, - {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, - {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, - {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, -}; - -typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function - -/** - * Draws one column of the small map in a certain mode onto the screen buffer. This - * function looks exactly the same for all types - * - * @param dst Pointer to a part of the screen buffer to write to. - * @param xc The X coordinate of the first tile in the column. - * @param yc The Y coordinate of the first tile in the column - * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. - * @param reps Number of lines to draw - * @param mask ? - * @param proc Pointer to the colour function - * @see GetSmallMapPixels(TileIndex) - */ -static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) -{ - Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; - - do { - // check if the tile (xc,yc) is within the map range - if (xc < MapMaxX() && yc < MapMaxY()) { - // check if the dst pointer points to a pixel inside the screen buffer - if (dst > _screen.dst_ptr && dst < dst_ptr_end) - WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); - } - // switch to next tile in the column - } while (xc++, yc++, dst += pitch, --reps != 0); -} - - -static inline TileType GetEffectiveTileType(TileIndex tile) -{ - TileType t = GetTileType(tile); - - if (t == MP_TUNNELBRIDGE) { - TransportType tt; - - if (IsTunnel(tile)) { - tt = GetTunnelTransportType(tile); - } else { - tt = GetBridgeTransportType(tile); - } - switch (tt) { - case TRANSPORT_RAIL: t = MP_RAILWAY; break; - case TRANSPORT_ROAD: t = MP_STREET; break; - default: t = MP_WATER; break; - } - } - return t; -} - -/** - * Return the color a tile would be displayed with in the small map in mode "Contour". - * @param tile The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Contour" - */ -static inline uint32 GetSmallMapContoursPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - - return - ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); -} - -/** - * Return the color a tile would be displayed with in the small map in mode "Vehicles". - * - * @param t The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Vehicles" - */ -static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - - return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); -} - -/* Industry colours... a total of 175 gfx - XXX - increase if more industries */ -static const byte _industry_smallmap_colors[175] = { - 215, 215, 215, 215, 215, 215, 215, 184, - 184, 184, 184, 194, 194, 194, 194, 194, - 86, 86, 191, 191, 191, 191, 191, 191, - 152, 152, 152, 152, 152, 152, 152, 152, - 152, 48, 48, 48, 48, 48, 48, 174, - 174, 174, 174, 174, 174, 174, 174, 10, - 10, 10, 10, 10, 10, 10, 10, 10, - 10, 10, 15, 15, 55, 55, 55, 55, - 10, 10, 10, 10, 10, 10, 10, 10, - 194, 194, 194, 194, 194, 194, 194, 194, - 194, 194, 194, 194, 194, 194, 194, 194, - 194, 15, 15, 184, 184, 184, 184, 184, - 184, 184, 184, 184, 55, 55, 55, 55, - 55, 55, 55, 55, 55, 55, 55, 55, - 55, 55, 55, 55, 86, 39, 37, 37, - 208, 174, 174, 174, 174, 194, 194, 194, - 194, 48, 48, 174, 174, 174, 174, 39, - 39, 55, 208, 208, 208, 208, 10, 10, - 10, 10, 10, 10, 37, 37, 37, 37, - 37, 37, 37, 37, 184, 184, 184, 184, - 152, 152, 152, 152, 194, 194, 194, 15, - 15, 15, 15, 15, 15, 15, 15, -}; - -/** - * Return the color a tile would be displayed with in the small map in mode "Industries". - * - * @param tile The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Industries" - */ -static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - - if (t == MP_INDUSTRY) { - return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101; - } - - return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); -} - -/** - * Return the color a tile would be displayed with in the small map in mode "Routes". - * - * @param t The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Routes" - */ -static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - uint32 bits; - - if (t == MP_STATION) { - switch (GetStationType(tile)) { - case STATION_RAIL: bits = MKCOLOR(0x56565656); break; - case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break; - case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break; - case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break; - case STATION_DOCK: bits = MKCOLOR(0x98989898); break; - default: bits = MKCOLOR(0xFFFFFFFF); break; - } - } else { - // ground color - bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); - } - return bits; -} - - -static const uint32 _vegetation_clear_bits[] = { - MKCOLOR(0x54545454), ///< full grass - MKCOLOR(0x52525252), ///< rough land - MKCOLOR(0x0A0A0A0A), ///< rocks - MKCOLOR(0x25252525), ///< fields - MKCOLOR(0x98989898), ///< snow - MKCOLOR(0xC2C2C2C2), ///< desert - MKCOLOR(0x54545454), ///< unused - MKCOLOR(0x54545454), ///< unused -}; - -static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) -{ - TileType t = GetEffectiveTileType(tile); - uint32 bits; - - switch (t) { - case MP_CLEAR: - if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { - bits = MKCOLOR(0x37373737); - } else { - bits = _vegetation_clear_bits[GetClearGround(tile)]; - } - break; - - case MP_INDUSTRY: - bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); - break; - - case MP_TREES: - if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { - bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); - } else { - bits = MKCOLOR(0x54575754); - } - break; - - default: - bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); - break; - } - - return bits; -} - - -static uint32 _owner_colors[OWNER_END + 1]; - -/** - * Return the color a tile would be displayed with in the small map in mode "Owner". - * - * @param t The tile of which we would like to get the color. - * @return The color of tile in the small map in mode "Owner" - */ -static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) -{ - Owner o; - - switch (GetTileType(tile)) { - case MP_INDUSTRY: o = OWNER_END; break; - case MP_HOUSE: o = OWNER_TOWN; break; - default: o = GetTileOwner(tile); break; - } - - return _owner_colors[o]; -} - - -static const uint32 _smallmap_mask_left[3] = { - MKCOLOR(0xFF000000), - MKCOLOR(0xFFFF0000), - MKCOLOR(0xFFFFFF00), -}; - -static const uint32 _smallmap_mask_right[] = { - MKCOLOR(0x000000FF), - MKCOLOR(0x0000FFFF), - MKCOLOR(0x00FFFFFF), -}; - -/* each tile has 4 x pixels and 1 y pixel */ - -static GetSmallMapPixels *_smallmap_draw_procs[] = { - GetSmallMapContoursPixels, - GetSmallMapVehiclesPixels, - GetSmallMapIndustriesPixels, - GetSmallMapRoutesPixels, - GetSmallMapVegetationPixels, - GetSmallMapOwnerPixels, -}; - -static const byte _vehicle_type_colors[6] = { - 184, 191, 152, 15, 215, 184 -}; - - -static void DrawVertMapIndicator(int x, int y, int x2, int y2) -{ - GfxFillRect(x, y, x2, y + 3, 69); - GfxFillRect(x, y2 - 3, x2, y2, 69); -} - -static void DrawHorizMapIndicator(int x, int y, int x2, int y2) -{ - GfxFillRect(x, y, x + 3, y2, 69); - GfxFillRect(x2 - 3, y, x2, y2, 69); -} - -/** - * Draws the small map. - * - * Basically, the small map is draw column of pixels by column of pixels. The pixels - * are drawn directly into the screen buffer. The final map is drawn in multiple passes. - * The passes are: - *