File diff r12029:5b077ec055c0 → r12030:bf346482c342
src/smallmap_gui.cpp
Show inline comments
 
@@ -20,6 +20,7 @@
 
#include "vehicle_base.h"
 
#include "sound_func.h"
 
#include "window_func.h"
 
#include "effectvehicle_base.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -739,13 +740,9 @@ public:
 

	
 
		/* draw vehicles? */
 
		if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) {
 
			Vehicle *v;
 
			bool skip;
 
			byte colour;
 

	
 
			FOR_ALL_VEHICLES(v) {
 
				if (v->type != VEH_EFFECT &&
 
						(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
 
			EffectVehicle *v;
 
			FOR_ALL_EFFECTVEHICLES(v) {
 
				if ((v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
 
					/* Remap into flat coordinates. */
 
					Point pt = RemapCoords(
 
						v->x_pos / TILE_SIZE - this->scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
 
@@ -759,7 +756,7 @@ public:
 
					if (!IsInsideMM(y, 0, dpi->height)) continue;
 

	
 
					/* Default is to draw both pixels. */
 
					skip = false;
 
					bool skip = false;
 

	
 
					/* Offset X coordinate */
 
					x -= this->subscroll + 3 + dpi->left;
 
@@ -776,7 +773,7 @@ public:
 
					}
 

	
 
					/* Calculate pointer to pixel and the colour */
 
					colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
 
					byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF;
 

	
 
					/* And draw either one or two pixels depending on clipping */
 
					blitter->SetPixel(dpi->dst_ptr, x, y, colour);