diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp new file mode 100644 --- /dev/null +++ b/src/smallmap_gui.cpp @@ -0,0 +1,1114 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "functions.h" +#include "bridge_map.h" +#include "clear_map.h" +#include "industry_map.h" +#include "station_map.h" +#include "table/strings.h" +#include "table/sprites.h" +#include "map.h" +#include "tile.h" +#include "gui.h" +#include "tree_map.h" +#include "tunnel_map.h" +#include "window.h" +#include "gfx.h" +#include "viewport.h" +#include "player.h" +#include "vehicle.h" +#include "town.h" +#include "sound.h" +#include "variables.h" + +static const Widget _smallmap_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, +{ WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER}, +{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, +{ WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, +{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, +{ WIDGETS_END}, +}; + +static int _smallmap_type; +static bool _smallmap_show_towns = true; + +#define MK(a,b) a, b +#define MKEND() 0xFFFF +#define MS(a,b) (a | 0x100), b + +/* Legend text giving the colours to look for on the minimap */ +static const uint16 _legend_land_contours[] = { + MK(0x5A, STR_00F0_100M), + MK(0x5C, STR_00F1_200M), + MK(0x5E, STR_00F2_300M), + MK(0x1F, STR_00F3_400M), + MK(0x27, STR_00F4_500M), + + MS(0xD7, STR_00EB_ROADS), + MK(0x0A, STR_00EC_RAILROADS), + MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MK(0x0F, STR_00EF_VEHICLES), + MKEND() +}; + +static const uint16 _legend_vehicles[] = { + MK(0xB8, STR_00F5_TRAINS), + MK(0xBF, STR_00F6_ROAD_VEHICLES), + MK(0x98, STR_00F7_SHIPS), + MK(0x0F, STR_00F8_AIRCRAFT), + MS(0xD7, STR_00F9_TRANSPORT_ROUTES), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MKEND() +}; + +static const uint16 _legend_industries_normal[] = { + MK(0xD7, STR_00FA_COAL_MINE), + MK(0xB8, STR_00FB_POWER_STATION), + MK(0x56, STR_00FC_FOREST), + MK(0xC2, STR_00FD_SAWMILL), + MK(0xBF, STR_00FE_OIL_REFINERY), + MK(0x0F, STR_0105_BANK), + + MS(0x30, STR_00FF_FARM), + MK(0xAE, STR_0100_FACTORY), + MK(0x98, STR_0102_OIL_WELLS), + MK(0x37, STR_0103_IRON_ORE_MINE), + MK(0x0A, STR_0104_STEEL_MILL), + MKEND() +}; + +static const uint16 _legend_industries_hilly[] = { + MK(0xD7, STR_00FA_COAL_MINE), + MK(0xB8, STR_00FB_POWER_STATION), + MK(0x56, STR_00FC_FOREST), + MK(0x0A, STR_0106_PAPER_MILL), + MK(0xBF, STR_00FE_OIL_REFINERY), + MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), + MS(0x30, STR_00FF_FARM), + + MK(0xAE, STR_0101_PRINTING_WORKS), + MK(0x98, STR_0102_OIL_WELLS), + MK(0xC2, STR_0107_GOLD_MINE), + MK(0x0F, STR_0105_BANK), + MKEND() +}; + +static const uint16 _legend_industries_desert[] = { + MK(0xBF, STR_00FE_OIL_REFINERY), + MK(0x98, STR_0102_OIL_WELLS), + MK(0x0F, STR_0105_BANK), + MK(0xB8, STR_0109_DIAMOND_MINE), + MK(0x37, STR_0108_FOOD_PROCESSING_PLANT), + MK(0x0A, STR_010A_COPPER_ORE_MINE), + MK(0x30, STR_00FF_FARM), + MS(0x56, STR_010B_FRUIT_PLANTATION), + + MK(0x27, STR_010C_RUBBER_PLANTATION), + MK(0x25, STR_010D_WATER_SUPPLY), + MK(0xD0, STR_010E_WATER_TOWER), + MK(0xAE, STR_0100_FACTORY), + MK(0xC2, STR_010F_LUMBER_MILL), + MKEND() +}; + +static const uint16 _legend_industries_candy[] = { + MK(0x30, STR_0110_COTTON_CANDY_FOREST), + MK(0xAE, STR_0111_CANDY_FACTORY), + MK(0x27, STR_0112_BATTERY_FARM), + MK(0x37, STR_0113_COLA_WELLS), + MK(0xD0, STR_0114_TOY_SHOP), + MK(0x0A, STR_0115_TOY_FACTORY), + MS(0x25, STR_0116_PLASTIC_FOUNTAINS), + + MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY), + MK(0x98, STR_0118_BUBBLE_GENERATOR), + MK(0xC2, STR_0119_TOFFEE_QUARRY), + MK(0x0F, STR_011A_SUGAR_MINE), + MKEND() +}; + +static const uint16 _legend_routes[] = { + MK(0xD7, STR_00EB_ROADS), + MK(0x0A, STR_00EC_RAILROADS), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MS(0x56, STR_011B_RAILROAD_STATION), + + MK(0xC2, STR_011C_TRUCK_LOADING_BAY), + MK(0xBF, STR_011D_BUS_STATION), + MK(0xB8, STR_011E_AIRPORT_HELIPORT), + MK(0x98, STR_011F_DOCK), + MKEND() +}; + +static const uint16 _legend_vegetation[] = { + MK(0x52, STR_0120_ROUGH_LAND), + MK(0x54, STR_0121_GRASS_LAND), + MK(0x37, STR_0122_BARE_LAND), + MK(0x25, STR_0123_FIELDS), + MK(0x57, STR_0124_TREES), + MK(0xD0, STR_00FC_FOREST), + MS(0x0A, STR_0125_ROCKS), + + MK(0xC2, STR_012A_DESERT), + MK(0x98, STR_012B_SNOW), + MK(0xD7, STR_00F9_TRANSPORT_ROUTES), + MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES), + MKEND() +}; + +static const uint16 _legend_land_owners[] = { + MK(0xCA, STR_0126_WATER), + MK(0x54, STR_0127_NO_OWNER), + MK(0xB4, STR_0128_TOWNS), + MK(0x20, STR_0129_INDUSTRIES), + MKEND() +}; +#undef MK +#undef MS +#undef MKEND + + +enum { IND_OFFS = 6 }; +static const uint16 * const _legend_table[] = { + _legend_land_contours, + _legend_vehicles, + NULL, + _legend_routes, + _legend_vegetation, + _legend_land_owners, + + _legend_industries_normal, + _legend_industries_hilly, + _legend_industries_desert, + _legend_industries_candy, +}; + +#if defined(OTTD_ALIGNMENT) + static inline void WRITE_PIXELS(Pixel* d, uint32 val) + { +# if defined(TTD_BIG_ENDIAN) + d[0] = GB(val, 24, 8); + d[1] = GB(val, 16, 8); + d[2] = GB(val, 8, 8); + d[3] = GB(val, 0, 8); +# elif defined(TTD_LITTLE_ENDIAN) + d[0] = GB(val, 0, 8); + d[1] = GB(val, 8, 8); + d[2] = GB(val, 16, 8); + d[3] = GB(val, 24, 8); +# endif + } + +/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ + static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val) + { +# if defined(TTD_BIG_ENDIAN) + d[0] |= GB(val, 24, 8); + d[1] |= GB(val, 16, 8); + d[2] |= GB(val, 8, 8); + d[3] |= GB(val, 0, 8); +# elif defined(TTD_LITTLE_ENDIAN) + d[0] |= GB(val, 0, 8); + d[1] |= GB(val, 8, 8); + d[2] |= GB(val, 16, 8); + d[3] |= GB(val, 24, 8); +# endif + } +#else +# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); +# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); +#endif + +#define MKCOLOR(x) TO_LE32X(x) + +/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ +static const uint32 _map_height_bits[16] = { + MKCOLOR(0x5A5A5A5A), + MKCOLOR(0x5A5B5A5B), + MKCOLOR(0x5B5B5B5B), + MKCOLOR(0x5B5C5B5C), + MKCOLOR(0x5C5C5C5C), + MKCOLOR(0x5C5D5C5D), + MKCOLOR(0x5D5D5D5D), + MKCOLOR(0x5D5E5D5E), + MKCOLOR(0x5E5E5E5E), + MKCOLOR(0x5E5F5E5F), + MKCOLOR(0x5F5F5F5F), + MKCOLOR(0x5F1F5F1F), + MKCOLOR(0x1F1F1F1F), + MKCOLOR(0x1F271F27), + MKCOLOR(0x27272727), + MKCOLOR(0x27272727), +}; + +typedef struct AndOr { + uint32 mor; + uint32 mand; +} AndOr; + +static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) +{ + return (colour & mask->mand) | mask->mor; +} + + +static const AndOr _smallmap_contours_andor[] = { + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x98989898), MKCOLOR(0x00000000)}, + {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)}, +}; + +static const AndOr _smallmap_vehicles_andor[] = { + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, +}; + +static const AndOr _smallmap_vegetation_andor[] = { + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)}, + {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)}, + {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)}, + {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)}, +}; + +typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function + +/** + * Draws one column of the small map in a certain mode onto the screen buffer. This + * function looks exactly the same for all types + * + * @param dst Pointer to a part of the screen buffer to write to. + * @param xc The X coordinate of the first tile in the column. + * @param yc The Y coordinate of the first tile in the column + * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. + * @param reps Number of lines to draw + * @param mask ? + * @param proc Pointer to the colour function + * @see GetSmallMapPixels(TileIndex) + */ +static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) +{ + Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; + + do { + // check if the tile (xc,yc) is within the map range + if (xc < MapMaxX() && yc < MapMaxY()) { + // check if the dst pointer points to a pixel inside the screen buffer + if (dst > _screen.dst_ptr && dst < dst_ptr_end) + WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask); + } + // switch to next tile in the column + } while (xc++, yc++, dst += pitch, --reps != 0); +} + + +static inline TileType GetEffectiveTileType(TileIndex tile) +{ + TileType t = GetTileType(tile); + + if (t == MP_TUNNELBRIDGE) { + TransportType tt; + + if (IsTunnel(tile)) { + tt = GetTunnelTransportType(tile); + } else { + tt = GetBridgeTransportType(tile); + } + switch (tt) { + case TRANSPORT_RAIL: t = MP_RAILWAY; break; + case TRANSPORT_ROAD: t = MP_STREET; break; + default: t = MP_WATER; break; + } + } + return t; +} + +/** + * Return the color a tile would be displayed with in the small map in mode "Contour". + * @param tile The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Contour" + */ +static inline uint32 GetSmallMapContoursPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + + return + ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); +} + +/** + * Return the color a tile would be displayed with in the small map in mode "Vehicles". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Vehicles" + */ +static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + + return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); +} + +/* Industry colours... a total of 175 gfx - XXX - increase if more industries */ +static const byte _industry_smallmap_colors[175] = { + 215, 215, 215, 215, 215, 215, 215, 184, + 184, 184, 184, 194, 194, 194, 194, 194, + 86, 86, 191, 191, 191, 191, 191, 191, + 152, 152, 152, 152, 152, 152, 152, 152, + 152, 48, 48, 48, 48, 48, 48, 174, + 174, 174, 174, 174, 174, 174, 174, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 15, 15, 55, 55, 55, 55, + 10, 10, 10, 10, 10, 10, 10, 10, + 194, 194, 194, 194, 194, 194, 194, 194, + 194, 194, 194, 194, 194, 194, 194, 194, + 194, 15, 15, 184, 184, 184, 184, 184, + 184, 184, 184, 184, 55, 55, 55, 55, + 55, 55, 55, 55, 55, 55, 55, 55, + 55, 55, 55, 55, 86, 39, 37, 37, + 208, 174, 174, 174, 174, 194, 194, 194, + 194, 48, 48, 174, 174, 174, 174, 39, + 39, 55, 208, 208, 208, 208, 10, 10, + 10, 10, 10, 10, 37, 37, 37, 37, + 37, 37, 37, 37, 184, 184, 184, 184, + 152, 152, 152, 152, 194, 194, 194, 15, + 15, 15, 15, 15, 15, 15, 15, +}; + +/** + * Return the color a tile would be displayed with in the small map in mode "Industries". + * + * @param tile The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Industries" + */ +static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + + if (t == MP_INDUSTRY) { + return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101; + } + + return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); +} + +/** + * Return the color a tile would be displayed with in the small map in mode "Routes". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Routes" + */ +static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + uint32 bits; + + if (t == MP_STATION) { + switch (GetStationType(tile)) { + case STATION_RAIL: bits = MKCOLOR(0x56565656); break; + case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break; + case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break; + case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break; + case STATION_DOCK: bits = MKCOLOR(0x98989898); break; + default: bits = MKCOLOR(0xFFFFFFFF); break; + } + } else { + // ground color + bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); + } + return bits; +} + + +static const uint32 _vegetation_clear_bits[] = { + MKCOLOR(0x54545454), ///< full grass + MKCOLOR(0x52525252), ///< rough land + MKCOLOR(0x0A0A0A0A), ///< rocks + MKCOLOR(0x25252525), ///< fields + MKCOLOR(0x98989898), ///< snow + MKCOLOR(0xC2C2C2C2), ///< desert + MKCOLOR(0x54545454), ///< unused + MKCOLOR(0x54545454), ///< unused +}; + +static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) +{ + TileType t = GetEffectiveTileType(tile); + uint32 bits; + + switch (t) { + case MP_CLEAR: + if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) { + bits = MKCOLOR(0x37373737); + } else { + bits = _vegetation_clear_bits[GetClearGround(tile)]; + } + break; + + case MP_INDUSTRY: + bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); + break; + + case MP_TREES: + if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { + bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); + } else { + bits = MKCOLOR(0x54575754); + } + break; + + default: + bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); + break; + } + + return bits; +} + + +static uint32 _owner_colors[OWNER_END + 1]; + +/** + * Return the color a tile would be displayed with in the small map in mode "Owner". + * + * @param t The tile of which we would like to get the color. + * @return The color of tile in the small map in mode "Owner" + */ +static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) +{ + Owner o; + + switch (GetTileType(tile)) { + case MP_INDUSTRY: o = OWNER_END; break; + case MP_HOUSE: o = OWNER_TOWN; break; + default: o = GetTileOwner(tile); break; + } + + return _owner_colors[o]; +} + + +static const uint32 _smallmap_mask_left[3] = { + MKCOLOR(0xFF000000), + MKCOLOR(0xFFFF0000), + MKCOLOR(0xFFFFFF00), +}; + +static const uint32 _smallmap_mask_right[] = { + MKCOLOR(0x000000FF), + MKCOLOR(0x0000FFFF), + MKCOLOR(0x00FFFFFF), +}; + +/* each tile has 4 x pixels and 1 y pixel */ + +static GetSmallMapPixels *_smallmap_draw_procs[] = { + GetSmallMapContoursPixels, + GetSmallMapVehiclesPixels, + GetSmallMapIndustriesPixels, + GetSmallMapRoutesPixels, + GetSmallMapVegetationPixels, + GetSmallMapOwnerPixels, +}; + +static const byte _vehicle_type_colors[6] = { + 184, 191, 152, 15, 215, 184 +}; + + +static void DrawVertMapIndicator(int x, int y, int x2, int y2) +{ + GfxFillRect(x, y, x2, y + 3, 69); + GfxFillRect(x, y2 - 3, x2, y2, 69); +} + +static void DrawHorizMapIndicator(int x, int y, int x2, int y2) +{ + GfxFillRect(x, y, x + 3, y2, 69); + GfxFillRect(x2 - 3, y, x2, y2, 69); +} + +/** + * Draws the small map. + * + * Basically, the small map is draw column of pixels by column of pixels. The pixels + * are drawn directly into the screen buffer. The final map is drawn in multiple passes. + * The passes are: + *