diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -59,12 +59,12 @@ static const Widget _smallmap_widgets[] static int _smallmap_industry_count; /** Macro for ordinary entry of LegendAndColor */ -#define MK(a,b) {a, b, INVALID_INDUSTRYTYPE, true, false, false} +#define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, false} /** Macro for end of list marker in arrays of LegendAndColor */ #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, true, true, false} /** Macro for break marker in arrays of LegendAndColor. * It will have valid data, though */ -#define MS(a,b) {a, b, INVALID_INDUSTRYTYPE, true, false, true} +#define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, true, false, true} /** Structure for holding relevant data for legends in small map */ struct LegendAndColour { @@ -144,7 +144,7 @@ static const LegendAndColour _legend_lan /** Allow room for all industries, plus a terminator entry * This is required in order to have the indutry slots all filled up */ -static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1]; +static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1]; /* For connecting industry type to position in industries list(small map legend) */ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]; @@ -583,7 +583,7 @@ public: { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); DrawPixelInfo *old_dpi; - int dx,dy, x, y, x2, y2; + int dx, dy, x, y, x2, y2; void *ptr; int tile_x; int tile_y; @@ -755,7 +755,7 @@ public: Point pt; /* Find main viewport. */ - vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport; + vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; pt = RemapCoords(this->scroll_x, this->scroll_y, 0);