diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -32,22 +32,22 @@ /** Widget numbers of the small map window. */ enum SmallMapWindowWidgets { - SM_WIDGET_CAPTION, - SM_WIDGET_MAP_BORDER, - SM_WIDGET_MAP, - SM_WIDGET_LEGEND, ///< Display of smallmap legend. - SM_WIDGET_CONTOUR, - SM_WIDGET_VEHICLES, - SM_WIDGET_INDUSTRIES, - SM_WIDGET_ROUTES, - SM_WIDGET_VEGETATION, - SM_WIDGET_OWNERS, - SM_WIDGET_CENTERMAP, - SM_WIDGET_TOGGLETOWNNAME, - SM_WIDGET_SELECTINDUSTRIES, - SM_WIDGET_ENABLEINDUSTRIES, - SM_WIDGET_DISABLEINDUSTRIES, - SM_WIDGET_SHOW_HEIGHT, + SM_WIDGET_CAPTION, ///< Caption widget. + SM_WIDGET_MAP_BORDER, ///< Border around the smallmap. + SM_WIDGET_MAP, ///< Panel containing the smallmap. + SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends. + SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map). + SM_WIDGET_VEHICLES, ///< Button to select the vehicles view. + SM_WIDGET_INDUSTRIES, ///< Button to select the industries view. + SM_WIDGET_ROUTES, ///< Button to select the routes view. + SM_WIDGET_VEGETATION, ///< Button to select the vegetation view. + SM_WIDGET_OWNERS, ///< Button to select the owners view. + SM_WIDGET_CENTERMAP, ///< Button to move smallmap center to main window center. + SM_WIDGET_TOGGLETOWNNAME, ///< Toggle button to display town names. + SM_WIDGET_SELECTINDUSTRIES, ///< Selection widget for the buttons at the industry mode. + SM_WIDGET_ENABLEINDUSTRIES, ///< Button to enable display of all industries. + SM_WIDGET_DISABLEINDUSTRIES, ///< Button to disable display of all industries. + SM_WIDGET_SHOW_HEIGHT, ///< Show heightmap toggle button. }; static int _smallmap_industry_count; ///< Number of used industries @@ -220,33 +220,35 @@ static inline uint32 ApplyMask(uint32 co } +/** Colour masks for "Contour" and "Routes" modes. */ static const AndOr _smallmap_contours_andor[] = { - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)}, - {MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR + {MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY + {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD + {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES + {MKCOLOUR(0x98989898), MKCOLOUR(0x00000000)}, // MP_STATION + {MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID + {MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE + {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE {MKCOLOUR(0x000A0A00), MKCOLOUR(0xFF0000FF)}, }; +/** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */ static const AndOr _smallmap_vehicles_andor[] = { - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, - {MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, - {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, - {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_CLEAR + {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_RAILWAY + {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_ROAD + {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_HOUSE + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TREES + {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, // MP_STATION + {MKCOLOUR(0xCACACACA), MKCOLOUR(0x00000000)}, // MP_WATER + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_VOID + {MKCOLOUR(0xB5B5B5B5), MKCOLOUR(0x00000000)}, // MP_INDUSTRY + {MKCOLOUR(0x00000000), MKCOLOUR(0xFFFFFFFF)}, // MP_TUNNELBRIDGE + {MKCOLOUR(0x00B5B500), MKCOLOUR(0xFF0000FF)}, // MP_UNMOVABLE {MKCOLOUR(0x00D7D700), MKCOLOUR(0xFF0000FF)}, }; @@ -354,6 +356,12 @@ static const uint32 _vegetation_clear_bi MKCOLOUR(0x54545454), ///< unused }; +/** + * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation". + * + * @param tile The tile of which we would like to get the colour. + * @return The colour of tile in the smallmap in mode "Vegetation" + */ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) { TileType t = GetEffectiveTileType(tile); @@ -417,6 +425,7 @@ static const uint32 _smallmap_mask_right /* Each tile has 4 x pixels and 1 y pixel */ +/** Holds function pointers to determine tile colour in the smallmap for each smallmap mode. */ static GetSmallMapPixels * const _smallmap_draw_procs[] = { GetSmallMapContoursPixels, GetSmallMapVehiclesPixels, @@ -426,6 +435,7 @@ static GetSmallMapPixels * const _smallm GetSmallMapOwnerPixels, }; +/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */ static const byte _vehicle_type_colours[6] = { 184, 191, 152, 15, 215, 184 };