diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -941,7 +941,7 @@ void SmallMapWindow::DrawTowns(const Dra void SmallMapWindow::DrawMapIndicators() const { /* Find main viewport. */ - const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + const Viewport *vp = GetMainWindow()->viewport; Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top); Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1); @@ -1433,7 +1433,7 @@ int SmallMapWindow::GetPositionOnLegend( if (click_count > 0) this->mouse_capture_widget = widget; const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); + Window *w = GetMainWindow(); int sub; pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w); @@ -1665,7 +1665,7 @@ void SmallMapWindow::SetNewScroll(int sx */ void SmallMapWindow::SmallMapCenterOnCurrentPos() { - const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; + const Viewport *vp = GetMainWindow()->viewport; Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2); int sub; @@ -1882,7 +1882,7 @@ void ShowSmallMap() */ bool ScrollMainWindowTo(int x, int y, int z, bool instant) { - bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant); + bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant); /* If a user scrolls to a tile (via what way what so ever) and already is on * that tile (e.g.: pressed twice), move the smallmap to that location,