diff --git a/src/sound.cpp b/src/sound.cpp --- a/src/sound.cpp +++ b/src/sound.cpp @@ -255,7 +255,7 @@ void SndPlayTileFx(SoundID sound, TileIn /* emits sound from center of the tile */ int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2; int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2; - uint z = (y < 0 ? 0 : GetSlopePixelZ(x, y)); + int z = (y < 0 ? 0 : GetSlopePixelZ(x, y)); Point pt = RemapCoords(x, y, z); y += 2 * TILE_SIZE; Point pt2 = RemapCoords(x, y, GetSlopePixelZ(x, y));