diff --git a/src/sound_type.h b/src/sound_type.h --- a/src/sound_type.h +++ b/src/sound_type.h @@ -26,7 +26,7 @@ struct SoundEntry { enum SoundFx { SND_BEGIN = 0, - SND_02_SPLAT = 0, // 0 == 0x00 ! + SND_02_SPLAT_WATER = 0, ///< Water construction. SND_03_FACTORY_WHISTLE, SND_04_TRAIN, SND_05_TRAIN_THROUGH_TUNNEL, @@ -55,8 +55,8 @@ enum SoundFx { SND_1C_TRUCK_START_2, SND_1D_APPLAUSE, SND_1E_OOOOH, - SND_1F_SPLAT, // 29 == 0x1D - SND_20_SPLAT_2, // 30 == 0x1E + SND_1F_SPLAT_OTHER, ///< Non-water non-rail construction. + SND_20_SPLAT_RAIL, ///< Rail construction. SND_21_JACKHAMMER, SND_22_CAR_HORN, SND_23_CAR_HORN_2,