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@@ -17,21 +17,12 @@
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#include "table/sprites.h"
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#define GENERAL_SPRITE_COLOUR(colour) ((colour) + PALETTE_RECOLOUR_START)
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#define COMPANY_SPRITE_COLOUR(owner) (GENERAL_SPRITE_COLOUR(_company_colours[owner]))
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/**
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* Whether a sprite comes from the original graphics files or a new grf file
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* (either supplied by OpenTTD or supplied by the user).
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*
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* @param sprite The sprite to check
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* @return True if it is a new sprite, or false if it is original.
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*/
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#define IS_CUSTOM_SPRITE(sprite) ((sprite) >= SPR_SIGNALS_BASE)
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/* The following describes bunch of sprites to be drawn together in a single 3D
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* bounding box. Used especially for various multi-sprite buildings (like
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* depots or stations): */
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/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
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struct DrawTileSeqStruct {
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