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@@ -137,7 +137,7 @@ static void* ReadSprite(SpriteCache *sc,
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file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
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}
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if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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if (real_sprite && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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#ifdef WITH_PNG
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/* Try loading 32bpp graphics in case we are 32bpp output */
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SpriteLoaderPNG sprite_loader;
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@@ -147,7 +147,7 @@ static void* ReadSprite(SpriteCache *sc,
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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free(sprite.data);
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sc->real_sprite = true;
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sc->real_sprite = real_sprite;
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return sc->ptr;
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}
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@@ -173,13 +173,13 @@ static void* ReadSprite(SpriteCache *sc,
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DEBUG(sprite, warning_level, "Tried to load non sprite #%d as a real sprite. Probable cause: NewGRF interference", id);
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warning_level = 6;
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if (id == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non- sprite?");
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return (void*)GetSprite(SPR_IMG_QUERY);
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return (void*)GetRawSprite(SPR_IMG_QUERY, true);
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}
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byte *dest = (byte *)AllocSprite(num);
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sc->ptr = dest;
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sc->real_sprite = false;
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sc->real_sprite = real_sprite;
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FioReadBlock(dest, num);
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return sc->ptr;
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@@ -194,6 +194,7 @@ static void* ReadSprite(SpriteCache *sc,
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* something ;) The image should really have been a data-stream
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* (so type = 0xFF basicly). */
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if (id >= 4845 && id <= 4881) {
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assert(real_sprite);
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uint height = FioReadByte();
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uint width = FioReadWord();
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Sprite *sprite;
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@@ -221,22 +222,23 @@ static void* ReadSprite(SpriteCache *sc,
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}
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}
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sc->real_sprite = false;
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sc->real_sprite = real_sprite;
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return sc->ptr;
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}
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sc->real_sprite = true;
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if (!real_sprite) {
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static byte warning_level = 0;
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DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a non sprite. Probable cause: NewGRF interference", id);
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warning_level = 6;
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return (void*)GetRawSprite(id, true);
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}
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SpriteLoaderGrf sprite_loader;
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SpriteLoader::Sprite sprite;
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sc->real_sprite = real_sprite;
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if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos)) return NULL;
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if (id == 142) sprite.height = 10; // Compensate for a TTD bug
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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