@@ -121,7 +121,7 @@ bool SpriteExists(SpriteID id)
/* Special case for Sprite ID zero -- its position is also 0... */
if (id == 0) return true;
if (id >= _spritecache_items) return false;
return GetSpriteCache(id)->file_pos != 0;
return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file_slot == 0);
}
void* AllocSprite(size_t);