@@ -809,6 +809,14 @@ static void *AllocSprite(size_t mem_req)
}
/**
* Sprite allocator simply using malloc.
*/
void *SimpleSpriteAlloc(size_t size)
{
return MallocT<byte>(size);
* Handles the case when a sprite of different type is requested than is present in the SpriteCache.
* For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.
* @param sprite ID of loaded sprite