diff --git a/src/spritecache.cpp b/src/spritecache.cpp --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -295,7 +295,7 @@ static bool PadSingleSprite(SpriteLoader return true; } -static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail) +static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, SpriteEncoder *encoder) { /* Get minimum top left corner coordinates. */ int min_xoffs = INT32_MAX; @@ -317,6 +317,13 @@ static bool PadSprites(SpriteLoader::Spr } } + /* Align height and width if required to match the needs of the sprite encoder. */ + uint align = encoder->GetSpriteAlignment(); + if (align != 0) { + max_width = Align(max_width, align); + max_height = Align(max_height, align); + } + /* Pad sprites where needed. */ for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) { if (HasBit(sprite_avail, zoom)) { @@ -336,7 +343,7 @@ static bool PadSprites(SpriteLoader::Spr return true; } -static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos) +static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos, SpriteEncoder *encoder) { /* Create a fully zoomed image if it does not exist */ ZoomLevel first_avail = static_cast(FIND_FIRST_BIT(sprite_avail)); @@ -346,7 +353,7 @@ static bool ResizeSprites(SpriteLoader:: } /* Pad sprites to make sizes match. */ - if (!PadSprites(sprite, sprite_avail)) return false; + if (!PadSprites(sprite, sprite_avail, encoder)) return false; /* Create other missing zoom levels */ for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) { @@ -468,7 +475,7 @@ static void *ReadSprite(const SpriteCach return s; } - if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) { + if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id, encoder)) { if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?"); return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder); }