diff --git a/src/spritecache.cpp b/src/spritecache.cpp --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -59,7 +59,7 @@ static SpriteCache *AllocateSpriteCache( /* Add another 1024 items to the 'pool' */ uint items = Align(index + 1, 1024); - DEBUG(sprite, 4, "Increasing sprite cache to %u items (" PRINTF_SIZE " bytes)", items, items * sizeof(*_spritecache)); + Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(*_spritecache)); _spritecache = ReallocT(_spritecache, items); @@ -462,7 +462,7 @@ static void *ReadSprite(const SpriteCach assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN)); assert(sc->type == sprite_type); - DEBUG(sprite, 9, "Load sprite %d", id); + Debug(sprite, 9, "Load sprite {}", id); SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT]; uint8 sprite_avail = 0; @@ -692,7 +692,7 @@ void IncreaseSpriteLRU() if (_sprite_lru_counter > 16384) { SpriteID i; - DEBUG(sprite, 3, "Fixing lru %u, inuse=" PRINTF_SIZE, _sprite_lru_counter, GetSpriteCacheUsage()); + Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage()); for (i = 0; i != _spritecache_items; i++) { SpriteCache *sc = GetSpriteCache(i); @@ -722,7 +722,7 @@ static void CompactSpriteCache() { MemBlock *s; - DEBUG(sprite, 3, "Compacting sprite cache, inuse=" PRINTF_SIZE, GetSpriteCacheUsage()); + Debug(sprite, 3, "Compacting sprite cache, inuse={}", GetSpriteCacheUsage()); for (s = _spritecache_ptr; s->size != 0;) { if (s->size & S_FREE_MASK) { @@ -785,7 +785,7 @@ static void DeleteEntryFromSpriteCache() uint best = UINT_MAX; int cur_lru; - DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=" PRINTF_SIZE, GetSpriteCacheUsage()); + Debug(sprite, 3, "DeleteEntryFromSpriteCache, inuse={}", GetSpriteCacheUsage()); cur_lru = 0xffff; for (SpriteID i = 0; i != _spritecache_items; i++) { @@ -874,7 +874,7 @@ static void *HandleInvalidSpriteRequest( byte warning_level = sc->warned ? 6 : 0; sc->warned = true; - DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]); + Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]); switch (requested) { case ST_NORMAL: @@ -908,7 +908,7 @@ void *GetRawSprite(SpriteID sprite, Spri assert(type < ST_INVALID); if (!SpriteExists(sprite)) { - DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite); + Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite); /* SPR_IMG_QUERY is a BIG FAT RED ? */ sprite = SPR_IMG_QUERY; @@ -971,7 +971,7 @@ static void GfxInitSpriteCache() } while (_spritecache_ptr == nullptr); if (_allocated_sprite_cache_size != target_size) { - DEBUG(misc, 0, "Not enough memory to allocate %d MiB of spritecache. Spritecache was reduced to %d MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024); + Debug(misc, 0, "Not enough memory to allocate {} MiB of spritecache. Spritecache was reduced to {} MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024); ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG); msg.SetDParam(0, target_size);