@@ -95,6 +95,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteL
sprite->data[i].m = dest[i];
}
/* Make sure to mark all transparent pixels transparent on the alpha channel too */
for (int i = 0; i < sprite->width * sprite->height; i++)
if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
free(dest_orig);
return true;