diff --git a/src/spriteloader/grf.cpp b/src/spriteloader/grf.cpp --- a/src/spriteloader/grf.cpp +++ b/src/spriteloader/grf.cpp @@ -164,8 +164,8 @@ bool DecodeSingleSprite(SpriteLoader::Sp data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF; if (colour_fmt & SCC_PAL) { switch (sprite_type) { - case ST_NORMAL: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break; - case ST_FONT: data->m = std::min(*dest, 2u); break; + case SpriteType::Normal: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break; + case SpriteType::Font: data->m = std::min(*dest, 2u); break; default: data->m = *dest; break; } /* Magic blue. */ @@ -201,8 +201,8 @@ bool DecodeSingleSprite(SpriteLoader::Sp sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF; if (colour_fmt & SCC_PAL) { switch (sprite_type) { - case ST_NORMAL: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break; - case ST_FONT: sprite->data[i].m = std::min(*pixel, 2u); break; + case SpriteType::Normal: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break; + case SpriteType::Font: sprite->data[i].m = std::min(*pixel, 2u); break; default: sprite->data[i].m = *pixel; break; } /* Magic blue. */ @@ -230,7 +230,7 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */ if (type == 0xFF) return 0; - ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL; + ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL; sprite[zoom_lvl].height = file.ReadByte(); sprite[zoom_lvl].width = file.ReadWord(); @@ -279,7 +279,7 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite bool is_wanted_colour_depth = (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL)); bool is_wanted_zoom_lvl; - if (sprite_type != ST_MAPGEN) { + if (sprite_type != SpriteType::MapGen) { if (zoom < lengthof(zoom_lvl_map)) { is_wanted_zoom_lvl = true; if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_2X && @@ -298,7 +298,7 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite } if (is_wanted_colour_depth && is_wanted_zoom_lvl) { - ZoomLevel zoom_lvl = (sprite_type != ST_MAPGEN) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL; + ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL; if (HasBit(loaded_sprites, zoom_lvl)) { /* We already have this zoom level, skip sprite. */