diff --git a/src/spriteloader/grf.cpp b/src/spriteloader/grf.cpp --- a/src/spriteloader/grf.cpp +++ b/src/spriteloader/grf.cpp @@ -95,6 +95,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteL sprite->data[i].m = dest[i]; } + /* Make sure to mark all transparent pixels transparent on the alpha channel too */ + for (int i = 0; i < sprite->width * sprite->height; i++) + if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF; + free(dest_orig); return true; }