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@@ -6,26 +6,28 @@
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spriteloader.hpp Base for loading sprites. */
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#ifndef SPRITELOADER_HPP
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#define SPRITELOADER_HPP
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#include "../core/alloc_type.hpp"
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#include "../gfx_type.h"
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/** Interface for the loader of our sprites. */
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class SpriteLoader {
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public:
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/** Definition of a common pixel in OpenTTD's realm. */
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struct CommonPixel {
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uint8 r; ///< Red-channel
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uint8 g; ///< Green-channel
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uint8 b; ///< Blue-channel
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uint8 a; ///< Alpha-channel
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uint8 m; ///< Remap-channel
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};
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/**
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* Structure for passing information from the sprite loader to the blitter.
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* You can only use this struct once at a time when using AllocateData to
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* allocate the memory as that will always return the same memory address.
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