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new file 100644
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/* $Id$ */
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/** @file station_cmd.c */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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#include "functions.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "player.h"
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#include "airport.h"
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#include "sprite.h"
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#include "depot.h"
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#include "train.h"
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#include "water_map.h"
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#include "industry_map.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_station.h"
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#include "yapf/yapf.h"
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#include "date.h"
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#include "helpers.hpp"
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void StationRect_Init(Station *st); // don't worry, will be removed soon
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Station::Station(TileIndex tile)
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{
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DEBUG(station, cDebugCtorLevel, "I+%3d", index);
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xy = tile;
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airport_tile = dock_tile = train_tile = 0;
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bus_stops = truck_stops = NULL;
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had_vehicle_of_type = 0;
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time_since_load = 255;
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time_since_unload = 255;
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delete_ctr = 0;
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facilities = 0;
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last_vehicle_type = VEH_Invalid;
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for (GoodsEntry *ge = goods; ge != endof(goods); ge++) {
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ge->waiting_acceptance = 0;
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ge->days_since_pickup = 0;
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ge->enroute_from = INVALID_STATION;
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ge->rating = 175;
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ge->last_speed = 0;
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ge->last_age = 0xFF;
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ge->feeder_profit = 0;
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}
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random_bits = Random();
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waiting_triggers = 0;
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StationRect_Init(this);
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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* @param st Station to be deleted
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*/
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Station::~Station()
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{
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DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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DeleteName(string_id);
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MarkDirty();
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RebuildStationLists();
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InvalidateWindowClasses(WC_STATION_LIST);
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DeleteWindowById(WC_STATION_VIEW, index);
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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//Subsidies need removal as well
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DeleteSubsidyWithStation(index);
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free(speclist);
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xy = 0;
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}
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void* Station::operator new(size_t size)
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{
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Station *st = AllocateRaw();
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return st;
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}
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void* Station::operator new(size_t size, int st_idx)
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{
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if (!AddBlockIfNeeded(&_Station_pool, st_idx))
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error("Stations: failed loading savegame: too many stations");
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Station *st = GetStation(st_idx);
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return st;
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}
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void Station::operator delete(void *p)
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{
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}
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void Station::operator delete(void *p, int st_idx)
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{
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}
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void Station::MarkDirty() const
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{
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if (sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
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MarkAllViewportsDirty(
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sign.left - 6,
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sign.top,
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sign.left + (sign.width_1 << 2) + 12,
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sign.top + 48);
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}
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}
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void Station::MarkTilesDirty() const
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{
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TileIndex tile = train_tile;
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int w, h;
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// XXX No station is recorded as 0, not INVALID_TILE...
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if (tile == 0) return;
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for (h = 0; h < trainst_h; h++) {
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for (w = 0; w < trainst_w; w++) {
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if (TileBelongsToRailStation(tile)) {
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MarkTileDirtyByTile(tile);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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bool Station::TileBelongsToRailStation(TileIndex tile) const
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{
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return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
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}
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/*static*/ Station *Station::AllocateRaw(void)
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{
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Station *st = NULL;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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if (!IsValidStation(st)) {
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StationID index = st->index;
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memset(st, 0, sizeof(Station));
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st->index = index;
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return st;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
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_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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return NULL;
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}
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