File diff r5664:3a24b527fb94 → r5665:f732864744b6
src/station.cpp
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new file 100644
 
/* $Id$ */
 

	
 
/** @file station_cmd.c */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "bridge_map.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "station_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "station.h"
 
#include "gfx.h"
 
#include "window.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "town.h"
 
#include "vehicle.h"
 
#include "news.h"
 
#include "saveload.h"
 
#include "economy.h"
 
#include "player.h"
 
#include "airport.h"
 
#include "sprite.h"
 
#include "depot.h"
 
#include "train.h"
 
#include "water_map.h"
 
#include "industry_map.h"
 
#include "newgrf_callbacks.h"
 
#include "newgrf_station.h"
 
#include "yapf/yapf.h"
 
#include "date.h"
 
#include "helpers.hpp"
 

	
 
void StationRect_Init(Station *st); // don't worry, will be removed soon
 

	
 
Station::Station(TileIndex tile)
 
{
 
	DEBUG(station, cDebugCtorLevel, "I+%3d", index);
 

	
 
	xy = tile;
 
	airport_tile = dock_tile = train_tile = 0;
 
	bus_stops = truck_stops = NULL;
 
	had_vehicle_of_type = 0;
 
	time_since_load = 255;
 
	time_since_unload = 255;
 
	delete_ctr = 0;
 
	facilities = 0;
 

	
 
	last_vehicle_type = VEH_Invalid;
 

	
 
	for (GoodsEntry *ge = goods; ge != endof(goods); ge++) {
 
		ge->waiting_acceptance = 0;
 
		ge->days_since_pickup = 0;
 
		ge->enroute_from = INVALID_STATION;
 
		ge->rating = 175;
 
		ge->last_speed = 0;
 
		ge->last_age = 0xFF;
 
		ge->feeder_profit = 0;
 
	}
 

	
 
	random_bits = Random();
 
	waiting_triggers = 0;
 

	
 
	StationRect_Init(this);
 
}
 

	
 
/**
 
* Clean up a station by clearing vehicle orders and invalidating windows.
 
* Aircraft-Hangar orders need special treatment here, as the hangars are
 
* actually part of a station (tiletype is STATION), but the order type
 
* is OT_GOTO_DEPOT.
 
* @param st Station to be deleted
 
*/
 
Station::~Station()
 
{
 
	DEBUG(station, cDebugCtorLevel, "I-%3d", index);
 

	
 
	DeleteName(string_id);
 
	MarkDirty();
 
	RebuildStationLists();
 
	InvalidateWindowClasses(WC_STATION_LIST);
 

	
 
	DeleteWindowById(WC_STATION_VIEW, index);
 

	
 
	/* Now delete all orders that go to the station */
 
	RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
 

	
 
	//Subsidies need removal as well
 
	DeleteSubsidyWithStation(index);
 

	
 
	free(speclist);
 
	xy = 0;
 
}
 

	
 
void* Station::operator new(size_t size)
 
{
 
	Station *st = AllocateRaw();
 
	return st;
 
}
 

	
 
void* Station::operator new(size_t size, int st_idx)
 
{
 
	if (!AddBlockIfNeeded(&_Station_pool, st_idx))
 
		error("Stations: failed loading savegame: too many stations");
 

	
 
	Station *st = GetStation(st_idx);
 
	return st;
 
}
 

	
 
void Station::operator delete(void *p)
 
{
 
}
 

	
 
void Station::operator delete(void *p, int st_idx)
 
{
 
}
 

	
 
void Station::MarkDirty() const
 
{
 
	if (sign.width_1 != 0) {
 
		InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
 

	
 
		MarkAllViewportsDirty(
 
			sign.left - 6,
 
			sign.top,
 
			sign.left + (sign.width_1 << 2) + 12,
 
			sign.top + 48);
 
	}
 
}
 

	
 
void Station::MarkTilesDirty() const
 
{
 
	TileIndex tile = train_tile;
 
	int w, h;
 

	
 
	// XXX No station is recorded as 0, not INVALID_TILE...
 
	if (tile == 0) return;
 

	
 
	for (h = 0; h < trainst_h; h++) {
 
		for (w = 0; w < trainst_w; w++) {
 
			if (TileBelongsToRailStation(tile)) {
 
				MarkTileDirtyByTile(tile);
 
			}
 
			tile += TileDiffXY(1, 0);
 
		}
 
		tile += TileDiffXY(-w, 1);
 
	}
 
}
 

	
 
bool Station::TileBelongsToRailStation(TileIndex tile) const
 
{
 
	return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
 
}
 

	
 
/*static*/ Station *Station::AllocateRaw(void)
 
{
 
	Station *st = NULL;
 

	
 
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
 
	 * TODO - This is just a temporary stage, this will be removed. */
 
	for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
 
		if (!IsValidStation(st)) {
 
			StationID index = st->index;
 

	
 
			memset(st, 0, sizeof(Station));
 
			st->index = index;
 
			return st;
 
		}
 
	}
 

	
 
	/* Check if we can add a block to the pool */
 
	if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
 

	
 
	_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
 
	return NULL;
 
}