File diff r25450:7e9533370994 → r25451:917146b539af
src/station.cpp
Show inline comments
 
@@ -416,7 +416,7 @@ void Station::RecomputeCatchment()
 
	if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
 
		/* Station is associated with an industry, so we only need to deliver to that industry. */
 
		this->catchment_tiles.Initialize(this->industry->location);
 
		TILE_AREA_LOOP(tile, this->industry->location) {
 
		for (TileIndex tile : this->industry->location) {
 
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
 
				this->catchment_tiles.SetTile(tile);
 
			}
 
@@ -435,7 +435,7 @@ void Station::RecomputeCatchment()
 

	
 
	/* Loop finding all station tiles */
 
	TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
 
	TILE_AREA_LOOP(tile, ta) {
 
	for (TileIndex tile : ta) {
 
		if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
 

	
 
		uint r = GetTileCatchmentRadius(tile, this);
 
@@ -443,7 +443,7 @@ void Station::RecomputeCatchment()
 

	
 
		/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
 
		TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
 
		TILE_AREA_LOOP(tile2, ta2) this->catchment_tiles.SetTile(tile2);
 
		for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
 
	}
 

	
 
	/* Search catchment tiles for towns and industries */
 
@@ -567,7 +567,7 @@ CommandCost StationRect::BeforeAddRect(T
 
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
 
{
 
	TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
 
	TILE_AREA_LOOP(tile, ta) {
 
	for (TileIndex tile : ta) {
 
		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
 
	}