@@ -539,6 +539,30 @@ void TileArea::Add(TileIndex to_add)
this->h = ey - sy + 1;
}
bool TileArea::Intersects(const TileArea &ta) const
{
if (ta.w == 0 || this->w == 0) return false;
assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0);
uint left1 = TileX(this->tile);
uint top1 = TileY(this->tile);
uint right1 = left1 + this->w - 1;
uint bottom1 = top1 + this->h - 1;
uint left2 = TileX(ta.tile);
uint top2 = TileY(ta.tile);
uint right2 = left2 + ta.w - 1;
uint bottom2 = top2 + ta.h - 1;
return !(
left2 > right1 ||
right2 < left1 ||
top2 > bottom1 ||
bottom2 < top1
);
void InitializeStations()