* Flow statistics telling how much flow should be sent along a link. This is
* done by creating "flow shares" and using std::map's upper_bound() method to
@@ -483,12 +482,14 @@ public:
GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
IndustryList industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()
Industry *industry; ///< NOSAVE: Associated industry for neutral stations. (Rebuilt on load from Industry->st)
uint16 dilapidation; ///< Current amount of dilapidation at the station. Increases if too many passengers at station. Decreases if not too many. Player will be charged a fine based on how dilapidated the station is