diff --git a/src/station_base.h b/src/station_base.h --- a/src/station_base.h +++ b/src/station_base.h @@ -19,7 +19,6 @@ #include "newgrf_storage.h" #include "bitmap_type.h" #include -#include static const byte INITIAL_STATION_RATING = 175; @@ -486,6 +485,8 @@ public: IndustryList industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry() Industry *industry; ///< NOSAVE: Associated industry for neutral stations. (Rebuilt on load from Industry->st) + uint16 dilapidation; ///< Current amount of dilapidation at the station. Increases if too many passengers at station. Decreases if not too many. Player will be charged a fine based on how dilapidated the station is + Station(TileIndex tile = INVALID_TILE); ~Station();