@@ -575,7 +575,7 @@ void ForAllStationsAroundTiles(const Til
* to find the possible nearby stations. */
uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
TileArea ta_ext = TileArea(ta).Expand(max_c);
TILE_AREA_LOOP(tile, ta_ext) {
for (TileIndex tile : ta_ext) {
if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
}
@@ -587,7 +587,7 @@ void ForAllStationsAroundTiles(const Til
if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
/* Test if the tile is within the station's catchment */
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (st->TileIsInCatchment(tile)) {
if (func(st, tile)) break;