File diff r15698:7bcb15e75458 → r15699:1fe53986cb73
src/station_cmd.cpp
Show inline comments
 
@@ -2204,49 +2204,49 @@ CommandCost CmdBuildAirport(TileIndex ti
 
			}
 
		}
 
	}
 

	
 
	const AirportTileTable *it = as->table[layout];
 
	do {
 
		cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
 
	} while ((++it)->ti.x != -0x80);
 

	
 
	if (flags & DC_EXEC) {
 
		/* Always add the noise, so there will be no need to recalculate when option toggles */
 
		nearest->noise_reached += newnoise_level;
 

	
 
		st->AddFacility(FACIL_AIRPORT, tile);
 
		st->airport.type = airport_type;
 
		st->airport.layout = layout;
 
		st->airport.flags = 0;
 
		st->airport.rotation = rotation;
 

	
 
		st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
 

	
 
		it = as->table[layout];
 
		do {
 
			TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 
			MakeAirport(cur_tile, st->owner, st->index, it->gfx);
 
			MakeAirport(cur_tile, st->owner, st->index, it->gfx, WATER_CLASS_INVALID);
 
			SetStationTileRandomBits(cur_tile, GB(Random(), 0, 4));
 
			st->airport.Add(cur_tile);
 

	
 
			if (AirportTileSpec::Get(GetTranslatedAirportTileID(it->gfx))->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
 
		} while ((++it)->ti.x != -0x80);
 

	
 
		/* Only call the animation trigger after all tiles have been built */
 
		it = as->table[layout];
 
		do {
 
			TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 
			AirportTileAnimationTrigger(st, cur_tile, AAT_BUILT);
 
		} while ((++it)->ti.x != -0x80);
 

	
 
		/* if airport was demolished while planes were en-route to it, the
 
		 * positions can no longer be the same (v->u.air.pos), since different
 
		 * airports have different indexes. So update all planes en-route to this
 
		 * airport. Only update if
 
		 * 1. airport is upgraded
 
		 * 2. airport is added to existing station (unfortunately unavoideable)
 
		 */
 
		if (airport_upgrade) UpdateAirplanesOnNewStation(st);
 

	
 
		st->UpdateVirtCoord();
 
		UpdateStationAcceptance(st, false);