File diff r12373:30da669f3dfa → r12374:50d157b51c2c
src/station_cmd.cpp
Show inline comments
 
@@ -1833,97 +1833,97 @@ CommandCost CmdBuildAirport(TileIndex ti
 
		{
 
			const byte *b = _airport_sections[p1];
 

	
 
			BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
 
				MakeAirport(tile_cur, st->owner, st->index, *b);
 
				b++;
 
			} END_TILE_LOOP(tile_cur, w, h, tile)
 
		}
 

	
 
		UpdateStationVirtCoordDirty(st);
 
		UpdateStationAcceptance(st, false);
 
		st->RecomputeIndustriesNear();
 
		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 
		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 
		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
 

	
 
		if (_settings_game.economy.station_noise_level) {
 
			InvalidateWindow(WC_TOWN_VIEW, st->town->index);
 
		}
 
	}
 

	
 
	return cost;
 
}
 

	
 
/**
 
 * Remove an airport
 
 * @param tile TileIndex been queried
 
 * @param flags operation to perform
 
 * @return cost or failure of operation
 
 */
 
static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
 
{
 
	Station *st = Station::GetByTile(tile);
 

	
 
	if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
 
		return CMD_ERROR;
 
	}
 

	
 
	tile = st->airport_tile;
 

	
 
	const AirportFTAClass *afc = st->Airport();
 
	int w = afc->size_x;
 
	int h = afc->size_y;
 

	
 
	CommandCost cost(EXPENSES_CONSTRUCTION, w * h * _price.remove_airport);
 

	
 
	const Aircraft *a;
 
	FOR_ALL_AIRCRAFT(a) {
 
		if (!IsNormalAircraft(a)) continue;
 
		if (!a->IsNormalAircraft()) continue;
 
		if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
 
	}
 

	
 
	BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
 
		if (!EnsureNoVehicleOnGround(tile_cur)) return CMD_ERROR;
 

	
 
		if (flags & DC_EXEC) {
 
			DeleteAnimatedTile(tile_cur);
 
			DoClearSquare(tile_cur);
 
		}
 
	} END_TILE_LOOP(tile_cur, w, h, tile)
 

	
 
	if (flags & DC_EXEC) {
 
		for (uint i = 0; i < afc->nof_depots; ++i) {
 
			DeleteWindowById(
 
				WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
 
			);
 
		}
 

	
 
		/* Go get the final noise level, that is base noise minus factor from distance to town center.
 
		 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
 
		 * need of recalculation */
 
		Town *nearest = AirportGetNearestTown(afc, tile);
 
		nearest->noise_reached -= GetAirportNoiseLevelForTown(afc, nearest->xy, tile);
 

	
 
		st->rect.AfterRemoveRect(st, tile, w, h);
 

	
 
		st->airport_tile = INVALID_TILE;
 
		st->facilities &= ~FACIL_AIRPORT;
 

	
 
		InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
 

	
 
		if (_settings_game.economy.station_noise_level) {
 
			InvalidateWindow(WC_TOWN_VIEW, st->town->index);
 
		}
 

	
 
		UpdateStationVirtCoordDirty(st);
 
		st->RecomputeIndustriesNear();
 
		DeleteStationIfEmpty(st);
 
	}
 

	
 
	return cost;
 
}
 

	
 
/** Build a buoy.
 
 * @param tile tile where to place the bouy
 
 * @param flags operation to perform
 
 * @param p1 unused