File diff r17771:ad36e3e3a831 → r17772:ce3cc7016cdc
src/station_cmd.cpp
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@@ -2146,194 +2146,195 @@ CommandCost CmdBuildAirport(TileIndex ti
 

	
 
	/* Distant join */
 
	if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
 

	
 
	/* Find a deleted station close to us */
 
	if (st == NULL && reuse) st = GetClosestDeletedStation(tile);
 

	
 
	if (st != NULL) {
 
		if (st->owner != _current_company) {
 
			return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
 
		}
 

	
 
		CommandCost ret = st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TEST);
 
		if (ret.Failed()) return ret;
 

	
 
		if (st->airport.tile != INVALID_TILE) {
 
			return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
 
		}
 
	} else {
 
		/* allocate and initialize new station */
 
		if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
 

	
 
		if (flags & DC_EXEC) {
 
			st = new Station(tile);
 

	
 
			st->town = t;
 
			st->string_id = GenerateStationName(st, tile, !(GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
 

	
 
			if (Company::IsValidID(_current_company)) {
 
				SetBit(st->town->have_ratings, _current_company);
 
			}
 
		}
 
	}
 

	
 
	const AirportTileTable *it = as->table[layout];
 
	do {
 
		cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
 
	} while ((++it)->ti.x != -0x80);
 

	
 
	if (flags & DC_EXEC) {
 
		/* Always add the noise, so there will be no need to recalculate when option toggles */
 
		nearest->noise_reached += newnoise_level;
 

	
 
		st->AddFacility(FACIL_AIRPORT, tile);
 
		st->airport.type = airport_type;
 
		st->airport.layout = layout;
 
		st->airport.flags = 0;
 
		st->airport.rotation = rotation;
 
		st->airport.psa.ResetToZero();
 

	
 
		st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
 

	
 
		it = as->table[layout];
 
		do {
 
			TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 
			MakeAirport(cur_tile, st->owner, st->index, it->gfx, WATER_CLASS_INVALID);
 
			SetStationTileRandomBits(cur_tile, GB(Random(), 0, 4));
 
			st->airport.Add(cur_tile);
 

	
 
			if (AirportTileSpec::Get(GetTranslatedAirportTileID(it->gfx))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
 
		} while ((++it)->ti.x != -0x80);
 

	
 
		/* Only call the animation trigger after all tiles have been built */
 
		it = as->table[layout];
 
		do {
 
			TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 
			AirportTileAnimationTrigger(st, cur_tile, AAT_BUILT);
 
		} while ((++it)->ti.x != -0x80);
 

	
 
		UpdateAirplanesOnNewStation(st);
 

	
 
		st->UpdateVirtCoord();
 
		UpdateStationAcceptance(st, false);
 
		st->RecomputeIndustriesNear();
 
		InvalidateWindowData(WC_SELECT_STATION, 0, 0);
 
		InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
 
		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, SVW_PLANES);
 

	
 
		if (_settings_game.economy.station_noise_level) {
 
			SetWindowDirty(WC_TOWN_VIEW, st->town->index);
 
		}
 
	}
 

	
 
	return cost;
 
}
 

	
 
/**
 
 * Remove an airport
 
 * @param tile TileIndex been queried
 
 * @param flags operation to perform
 
 * @return cost or failure of operation
 
 */
 
static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
 
{
 
	Station *st = Station::GetByTile(tile);
 

	
 
	if (_current_company != OWNER_WATER) {
 
		CommandCost ret = CheckOwnership(st->owner);
 
		if (ret.Failed()) return ret;
 
	}
 

	
 
	tile = st->airport.tile;
 

	
 
	CommandCost cost(EXPENSES_CONSTRUCTION);
 

	
 
	const Aircraft *a;
 
	FOR_ALL_AIRCRAFT(a) {
 
		if (!a->IsNormalAircraft()) continue;
 
		if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
 
	}
 

	
 
	TILE_AREA_LOOP(tile_cur, st->airport) {
 
		if (!st->TileBelongsToAirport(tile_cur)) continue;
 

	
 
		CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
 
		if (ret.Failed()) return ret;
 

	
 
		cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
 

	
 
		if (flags & DC_EXEC) {
 
			if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
 
			DeleteAnimatedTile(tile_cur);
 
			DoClearSquare(tile_cur);
 
			DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
 
		}
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		/* Clear the persistent storage. */
 
		delete st->airport.psa;
 

	
 
		const AirportSpec *as = st->airport.GetSpec();
 
		for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
 
			DeleteWindowById(
 
				WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i)
 
			);
 
		}
 

	
 
		/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
 
		 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
 
		 * need of recalculation */
 
		Town *nearest = AirportGetNearestTown(as, tile);
 
		nearest->noise_reached -= GetAirportNoiseLevelForTown(as, nearest->xy, tile);
 

	
 
		st->rect.AfterRemoveRect(st, st->airport);
 

	
 
		st->airport.Clear();
 
		st->facilities &= ~FACIL_AIRPORT;
 
		st->airport.psa.ResetToZero();
 

	
 
		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, SVW_PLANES);
 

	
 
		if (_settings_game.economy.station_noise_level) {
 
			SetWindowDirty(WC_TOWN_VIEW, st->town->index);
 
		}
 

	
 
		st->UpdateVirtCoord();
 
		st->RecomputeIndustriesNear();
 
		DeleteStationIfEmpty(st);
 
		DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index);
 
	}
 

	
 
	return cost;
 
}
 

	
 
/**
 
 * Tests whether the company's vehicles have this station in orders
 
 * @param station station ID
 
 * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
 
 * @param company company ID
 
 */
 
bool HasStationInUse(StationID station, bool include_company, CompanyID company)
 
{
 
	const Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		if ((v->owner == company) == include_company) {
 
			const Order *order;
 
			FOR_VEHICLE_ORDERS(v, order) {
 
				if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) {
 
					return true;
 
				}
 
			}
 
		}
 
	}
 
	return false;
 
}
 

	
 
static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
 
	{-1,  0},
 
	{ 0,  0},
 
	{ 0,  0},
 
	{ 0, -1}
 
};
 
static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
 
static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
 

	
 
/**