@@ -739,11 +739,7 @@ CommandCost CheckFlatLandBelow(TileIndex
/* Prohibit building if
* 1) The tile is "steep" (i.e. stretches two height levels)
* -OR-
* 2) The tile is non-flat if
* a) the company building is an "old-school" AI
* b) the build_on_slopes switch is disabled
* 2) The tile is non-flat and the build_on_slopes switch is disabled
*/
if (IsSteepSlope(tileh) ||
((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {