@@ -2649,6 +2649,13 @@ static void DrawTile_Station(TileInfo *t
if (!HasFoundationNW(ti->tile, slope, z)) ClrBit(parts, 6);
if (!HasFoundationNE(ti->tile, slope, z)) ClrBit(parts, 7);
if (parts == 0) {
/* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
* correct offset for the childsprites.
* So, draw the (completely empty) sprite of the default foundations. */
goto draw_default_foundation;
}
StartSpriteCombine();
for (int i = 0; i < 8; i++) {
if (HasBit(parts, i)) {
@@ -2661,6 +2668,7 @@ static void DrawTile_Station(TileInfo *t
OffsetGroundSprite(31, 1);
ti->z += ApplyFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
} else {
draw_default_foundation:
DrawFoundation(ti, FOUNDATION_LEVELED);