@@ -3820,10 +3820,10 @@ static void AddNearbyStationsByCatchment
* Find all stations around a rectangular producer (industry, house, headquarter, ...)
*
* @param location The location/area of the producer
* @param stations The list to store the stations in
* @param[out] stations The list to store the stations in
* @param use_nearby Use nearby station list of industry/town associated with location.tile
*/
void FindStationsAroundTiles(const TileArea &location, StationList *stations, bool use_nearby)
void FindStationsAroundTiles(const TileArea &location, StationList * const stations, bool use_nearby)
{
if (use_nearby) {
/* Industries and towns maintain a list of nearby stations */